Last updated on August 19, 2026

Etali, Primal Conqueror | Illustration by Ryan Pancoast
Arena patch notes typically come with bug fixes but the notes from Aug. 17, 2026, came with an unexpected feature: Arena has added support for banned as commander in Brawl, Standard Brawl, and Competitive Brawl. While no cards have been banned as commander in these formats, Wizards wouldnโt add this feature without intending to use it.
What Does Banned As Commander Mean? Is It Good?

Leovold, Emissary of Trest | Illustration by Magali Villeneuve
A card โbanned as commanderโ canโt be put in the command zone but can be played in the 99 of decks with the appropriate color identity. Itโs very similar to EDHโs banned as companion rule for Lutri, the Spellchaser.
While Commander proper doesnโt use banned as commander, some variants do, most notably Duel Commander. Considering Duel Commander is important because, as Brawl currently stands, itโs closer to that Commander variant than the original format.
Commanders banned as commander in Duel Commander are typically cheap value engines that dominate games or offer too much flexibility, as well as several partners and eminence commanders. Brawl is unlikely to directly correlate with Duel Commander banlist, if only because there are so many differences between the formatโs card pools, but it provides an idea of what could go.
I enjoy banned as commander. Having a commander is inherently broken; not only is it an extra card in your hand every game, itโs the same card, so you get to build around it and have access to it throughout the game. Banned as commander gives format overseers a scalpel to trim poor play patterns rather than a hammer to smash them aside.
Banned As Commander in Brawl

Golos, Tireless Pilgrim | Illustration by Joseph Meehan
Expect the banned as commander list for base Brawl to be the longest because Wizards has more stake in expanding the Brawl ban list to cultivate the casual experience they want. We saw this recently, with the banning of free countermagic and Wash Away, which was a hyper-efficient answer to any commander.
Brawl currently has a few boogiemen you can expect to go. For example, Ajani, Nacatl Pariah will always be top cat in a 1v1 format; thereโs a reason it was banned in Competitive Brawl on day 0.
Golos, Tireless Pilgrim could also hit the surgical table. The five-color commander helms good-stuff piles that donโt mesh with the idea of a casual format, plus Iโve always found Golosโs play pattern toxic. Since it ramps when it enters, removing it is almost fruitless because your opponent only one additional land drop instead of two to cast it, but you canโt ignore a large body that casts three spells in play.
Thereโs also a selection of what I consider โramp slopโ commanders like Etali, Primal Conqueror, Raph & Mikey, Troublemakers, and Mythweaver Poq that play essentially similar lists: All the cheap green ramp, and you either kill them before they play a 7-drop on turn 4 or die. I donโt think any one of these are problematic enough to ban as commander, especially considering two or three other cards would take their spot, but I wonder if these commanders might be a baseline for the linear play patterns Wizards allows in Brawl.
Banned As Commander in Competitive Brawl

Yuriko, the Tiger's Shadow | Illustration by Yongjae Choi
The most obvious option for banned as commander in Competitive Brawl (and probably Brawl) are all the commanders that were pre-banned in the format:
- Ajani, Nacatl Pariah
- Nadu, Winged Wisdom
- Lutri, the Spellchaser
- Oko, Thief of Crowns
- Old Stickfingers
- Ragavan, Nimble Pilferer
- Rusko, Clockmaker
- Tamiyo, Inquisitive Student
- Wrenn and Six
- Tajic, Legion's Valor
With the exception of Lutri, these cards are problematic only when in your opening hand every game and built around. Itโs also worth noting most of these are on the Duel Commander banlist.
Another high-tier commander I wouldnโt be surprised to see leave the format is Yuriko, the Tiger's Shadow. The ninja commander tacks card advantage and pressure into a cheap package, but the real issue is commander ninjutsu. Yuriko never costs more than and does absurd work for that cost. Itโs extremely hard to keep up with as a consistent threat in a 1v1 format as you donโt have two other opponent obligated to keep threats in check and half the life you would in cEDH.
Iโm pulling on that Duel Commander experience here, but Spider-Man 2099 ended up being a serious problem for that format. It got banned for being a flexible interaction spell that was also a threat and sometimes a combo win condition with a couple combat tricks. Though the card pool of Competitive Brawl is weaker, it has many of the tools that made this commander so powerful, so it might be a problem in the future.
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