All 10 Addendum Cards in Magic Ranked
Addendum’s a strange but completely forgettable way to encourage you to play your instants at sorcery speed. You know, the one thing that no Magic player has ever wanted to do.
Read moreAddendum’s a strange but completely forgettable way to encourage you to play your instants at sorcery speed. You know, the one thing that no Magic player has ever wanted to do.
Read moreReady for some Sleight of Hand to keep your opponents on their toes? For a bit of “aura-justu”, if you will, since aura swap was inspired by the ninjas from Kamigawa?
Read moreHello Planeswalkers! There are a few definitions for the word graft that could make sense as a mechanic in MTG. Graft can mean a way to get sap from a tree, gain a business advantage through nefarious ways, or transplant living tissue surgically...
Read moreIn the midst of the Masques block was Nemesis, a 143-card set that introduced the fading keyword to Magic. Step through the veil with me back to the turn of the century and welcome the ephemeral permanents of Nemesis.
Read moreAs part of our check-in on the planes of the Multiverse after the events of March of the Machine and The Aftermath, itโs been neat to see how our desparked planeswalker friends are doing. But what about those who still have it?
Read moreKilled, destroyed, buried, sacrificed. Almost all of these terms in MTG relate to a creature ending its lifespan, so to say, and thus going to the graveyard. Bury is a flavorful match since MTGโs already have the graveyard as a game zone, so it...
Read moreDominaria United brought back a number of popular mechanics, including sagas and kicker, but it also introduced a few new ones like enlist. Unfortunately, itโs not the most elegant mechanic from a rules perspective. So today, Iโll be flexing my...
Read moreMagic consistently tries out new keyword mechanics. Some of these are successful and go on to become evergreen mechanics, while others prove too difficult to understand or sometimes even too powerful to continue getting printed. Then there are...
Read moreThereโs almost no one who plays Magic and isnโt somewhat aware of Ravnicaโs guilds. 10 factions represent each color pair through specific mechanics and flavors. Most players, especially those on the Vorthos side of things, identify with a guild...
Read moreFuture Sight dropped a ton of new mechanics that R&D were interested in testing out but couldnโt commit to designing an entire set around. Frenzy was one of these short-lived, one-off mechanics that would never again see the light of day.
Read moreThere are many ways to get a +1/+1 counter on a creature. Artifacts, enchantments, instants, sorceries, and even creature abilities can add +1/+1 counters to other creatures to make them stronger. Renown is one of many mechanics that can give...
Read moreOptions in a game are always good, and entwine is one of those mechanics where the more options you have, the merrier. Cards that are flexible in their mana cost and their use are always good in my book.
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