Last updated on April 21, 2024

Black Sun's Twilight - Illustration by Jonas De Ro

Black Sun's Twilight | Illustration by Jonas De Ro

All Will Be One has brought us plenty of callbacks to Mirrodin and New Phyrexia. One of these is a cycle of Twilight cards at rare, one in each color with an X in the casting cost, doing something extra special when X is five or more.

With any splashy rare cycle, thereโ€™s usually at least one that sees some good play in some kind of Constructed format. Which ones of these are up to the standard? Letโ€™s find out!

What Is the Twilight Cycle in MTG?

Red Sun's Twilight - Illustration by Kok Joon Wen

Red Sun's Twilight | Illustration by Kok Joon Wen

The Twilight cycle is a set of five cards, one for each color, released in Phyrexia: All Will Be One. Each one has an X in its mana cost and scales the more mana you put into it. What makes them unique is that they all have an additional effect if X is five or more.

The cycle is a clear callback to the Zenith cycle from Mirrodin Besieged, which included popular cards like Green Sun's Zenith. These were a cycle that also had an X in their cost but would shuffle back into their ownerโ€™s deck after resolving. The Zenith cycle itself was a callback to another cycle known as the Beacons from all the way back in Fifth Dawn, which shuffled back into their ownerโ€™s decks.

#5. Red Sunโ€™s Twilight

Red Sun's Twilight

Red Sun's Twilight is a pretty powerful card, but a niche one at the same time. Essentially a By Force, the bonus you get for X being five or more is probably the smallest bonus of the cycle. Creating token copies of the artifacts for a single turn rarely has much of an effect on the game, especially when itโ€™s reliant on your opponents having relevant artifacts to target in the first place.

I can see red decks in Commander running a copy of this, especially in an artifact-heavy meta. But there are already plenty of better ways to take out a bunch of artifacts. I donโ€™t see this one seeing heavy play.

#4. Blue Sunโ€™s Twilight

Blue Sun's Twilight

I love me a Control Magic, and Blue Sun's Twilight is a nice spin on a classic effect. Although youโ€™re restricted on the mana value of what you can gain control of, getting a token copy is a fantastic addition to the card.

There are plenty of versions of this card that donโ€™t have the mana value restriction. In most situations thereโ€™s a better Control Magic effect out there for you.

#3. Black Sunโ€™s Twilight

Black Sun's Twilight

Black Sun's Twilight is a pretty standard two-for-one. The only instant-speed card in the cycle, itโ€™s a great targeted removal spell that can even get around indestructible paired with a reanimation card to boot. Yes, the creature enters the battlefield tapped, but thatโ€™s just to prevent issues with surprise blockers leading to blowouts.

Probably better in 1v1 formats, I can still see this getting played in multiplayer since it provides great value in pretty much any black deck.

#2. Green Sunโ€™s Twilight

Green Sun's Twilight

Youโ€™ll likely want to cast it for X=5 if youโ€™re playing with Green Sun's Twilight. This one doesnโ€™t scale great past five since thereโ€™s no restriction on the mana value of the cards you get from your library, just how far into your library you get to dig.

The more I think about this card the better it seems. Digging for a Craterhoof Behemoth in an elf deck is the most obvious combo, but thereโ€™s more going on here. It can grab any land that it finds so you can grab a utility land too, which can even be better than the creature in some cases.

#1. White Sunโ€™s Twilight

White Sun's Twilight

I donโ€™t think any of the other cards can hold a candle to White Sun's Twilight. When X if five or more not only do you get a board full of Mites and gain a bit of life to stabilize, you also get to take out all other creatures on the battlefield. This is a game-ending winner and is sure to generate a lot of salt in Limited in 1v1 formats.

This still poses a huge threat even in multiplayer, even if your deck isnโ€™t built around a poison win. If you have something like Anger you could even attack with your Mites straight away, taking out a player out of nowhere. Scary in the right circumstances.

Best Twilight Payoffs

Nykthos, Shrine to Nyx

As with any X-mana spell, youโ€™ll want a good amount of mana to cast these cards. Nykthos, Shrine to Nyx devotion decks are a great shell to slot these in Pioneer.

Unbound Flourishing

Unbound Flourishing is in consideration if you ever look at a card with X in its cost, which Iโ€™m sure will lead to some silly shenanigans.

The Last Sun's Twilight

White Sun's Twilight - Illustration by Kok Joon Wen

White Sun's Twilight | Illustration by Kok Joon Wen

Twilights were a great addition celebrating our return to New Phyrexia, presenting old designs in interesting new ways. Iโ€™d be shocked if none of them see play anywhere.

Do you like the Twilights? Are you looking forward to trying any of them out in your pet decks? Iโ€™m always interested in seeing potential designs, so let me know down in the comments below or over in the Draftsim Discord.

Until next time, and may your X always be five or more!

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