
Gleaming Splendor | Illustration by James Bousema
While The Hobbit won’t be the biggest set this year, our visit to the Lonely Mountain and the untold treasure cave within is sure to be filled with good finds. At least, that’s what prerelease prices would have you believe.
Personally I’m skeptical about these prices. Several cards have already plummeted a few spots between yesterday and today, so this looks like a rather volatile set in terms of card prices. Read on to find what gems you’ll find in this hobbit-sized set!
Note that these cards only include those that have a price listed on TCGplayer at the time of writing. Anything without a price, like the Orcish Bowmasters box topper, is left off.
These prices were taken from TCGplayer on Wednesday, August 5, 2026 and are subject to significant changes after the set fully releases.
Main Set Cards

Smaug the Magnificent | Illustration by John Tedrick
#20. Gollum, Riddle Master – $13.49
Gollum, Riddle Master is fun because of the minigame of oddses or evenses that it plays. You might think that it lacks text… “hasn’t been chosen this turn”, perhaps. But to me, that just makes the flavor more fitting. Gollum is here for a good time, not a long time: It’s made to flit in and out of the battlefield, never staying long enough to get too strong, but still having a wicked impact.
#19. Bilbo’s Gambit – $13.89
The gift mechanic from Bloomburrow returns, and Tolkien is such a fitting universe to bring it back. Returning cards from the stack to a player’s hand is one of the few ways to get around uncounterable spells, but Bilbo's Gambit adds on text that puts a huge damper on what anyone can do for the rest of the turn if you just promise someone a Treasure.
#18. Smaug, Wicked Worm – $14.43
Picture this: It’s a Venn diagram. On the left, a circle labeled “Rakdos Treasure”. On the right, a circle labeled “Dragon Treasure”. The intersection? It’s labeled Smaug, Wicked Worm.
Your opponents can’t build up too many artifacts while Smaug watches from the command zone, especially if you get your Reckless Fireweaver out first. This commander thrives in a Treasure-based mirror match.
#17. Bolg’s Company – $14.92
As someone who focuses on Commander, I’m not blown away by Bolg's Company, but I see the value in a repeatable sac outlet in Rakdos () that you can run in multiples. The sac outlet enables The Great Goblin directly, and there’s probably something silly you can do with Grub, Storied Matriarch or Grub, Notorious Auntie.
#16. Glamdring, Foe-hammer – $15.79
Quite fitting for a weapon wielded by Gandalf to enable spellslinging, specificly big milling. Glamdring, Foe-hammer’s adventure digs for the spell you want, while the equipment provides cost reduction as long as it’s equipping something. The fact that it’s two noncreature spells for one card slot also helps some archetypes.
#15. The Arkenstone – $18.14
I’d pay 2 mana for an Anthem of Champions and 3 for a Phyrexian Arena, so sure, I’d pay 5 to get both on the same card. The Arkenstone’s legendary tutor will be bonus text in most decks, but it also makes this legendary artifact an immediate consideration for legends matter builds.
#14. Radagast of Rhosgobel – $19.55
The cost reduction Radagast of Rhosgobel offers is already massive, especially if you’re running big dinosaurs or X-spells like hydras. But flash enabling is really good, too; many green creature decks run Vivien, Champion of the Wilds to get it.
It only applies to the first creature you cast each turn, but that just means you’re rewarded for strategy and patience. Cast your creatures on your opponents’ turns and you won’t need haste enablers. And imagine dropping a Craterhoof mid-combat for less. Don’t give me too long on this; I’m liable to find 1,000 janky use cases.
#13. Fateful Discovery – $20.20
Fateful Discovery isn’t restricted to once per turn, which begs the immediate question: “How can I break it?” Well, there’s Sensei's Divining Top combos, but those don’t interest me. Nah, I’m happy with my blink loops. Even a persist loop supplemented by this and a Pitiless Plunderer. That’s more my speed.
#12. Elrond, Moon-Reader – $20.33
Much has been said already about Elrond, Moon-Reader’s card draw ability. Just tap your Elvish Mystic on your opponent’s turn and you’ll get a free card (unless they’re running Yurlok Mana Burn, of course). It fits nicely in Simic () elves, but it also has a home in flicker decks given Elrond’s own activated ability.
#11. Gandalf, Goblins’ Bane – $21.71
Don’t know why
There’s no goblins in my mine.
Stormy pinger.Besides the unkeyworded prowess and Young Pyromancer trigger, Gandalf, Goblins' Bane also has such an incredible adventure. Two mana to Flameshape and impulse draw two cards, and you can play them during any turn that you control a wizard. “Play,” so your lands aren’t dead draws.
#10. Inside Information – $21.96
Theft decks have a new X-spell. Inside Information lets you dig as deep as you’re able to pay to steal the best cards from the top of an opponent’s library. Any card, so you can steal their utility lands, too. You’ll need the life to cast any spells you hit, though, which means Inside Information isn’t the best tool to get out of a jam.
#9. Dancing from Dark to Dawn – $23.30
Dancing from Dark to Dawn is going to become a bear (deck) necessity. Ayula, Queen Among Bears already has a modal trigger for each bear that enters, and one of those modes places +1/+1 counters. Landfall triggers that give you bodies on the board are always good to have around, though the casting trigger on the first half of the card has its own interesting wrinkles.
#8. Bilbo, Thief in the Night – $23.37
We saw Doc Aurlock, Grizzled Genius become a staple of paradox style decks thanks to its cost reduction, but Bilbo, Thief in the Night offers that for cards you cast from anywhere other than your hand, and on a mono-blue body that fits into more decks. So, cast cards from exile, from your graveyard, or even from the top or bottom of your library (hello, River Song), and Bilbo is up to the task.
The attack trigger naturally benefits from self-mill, discard, and all the ways we have to stock the graveyard with fodder, but the busted part is that your artifacts don’t enter with finality counters. Bilbo can just keep attacking to keep reanimating them.
#7. Bard, King of Dale – $25.62
You could run Bard, King of Dale for either of its replacement effects, though it naturally plays best when you’re doing both. Because each card you draw is a discreet action, the draw doubling gets stupid. Wheels suddenly refill your hand with twice as many cards as you discarded, your cantrips are more likely to give you what you need… and then we get to the token doubling.
#6. My Precious – $27.14
I pretty much nailed what this was going to be before spoilers started dropping, but that’s less impressive when you remember that Bilbo's Ring was printed in one of the Starter Kit decks last time around. I’d forgotten, so I’ll continue (insufferably) tooting my own horn about it.
My Precious stiches together a Village Rites and a Whispersilk Cloak, at least, almost. The black pip in the adventure slightly restricts where you’ll play it, though.
#5. Thorin, Mountain-king – $30.24
Thorin, Mountain-king is really good when you’re tossing around a lot of equipment, but there’s so much text on the ability that you can enhance it from multiple directions. Trigger doublers, damage enhancers, abilities that copy your artifact or equipment spells, Stuffy Doll variants… I may fixate on Treasure as equipment, but Thorin is surprisingly versatile.
#4. Beorn the Fierce – $37.31
I will always think about extra combat cards when I see attack or beginning of combat triggers in red or green. Beorn the Fierce has a combination of abilities that makes me think of a Jumpstart mythic. It essentially gives out trample and +2/+2 each time you move to your combat phase; you don’t even need to attack. Ayula has stiff competition for the title of top mono-green bears commander, methinks.
#3. The Queen of Dale – $42.03
While not as oppressive in 1v1 formats, The Queen of Dale has incredible potential for card advantage and board presence at a multiplayer table. Because this noble and the tokens you get from recruit are all humans, it fits perfectly into any human-matters theme, whether you’re going to sacrifice the tokens for value, pump them up, or just benefit from their presence with a Horn of Valhalla.
#2. Smaug the Magnificent – $47.05
Even the base printing of the headlining Smaug the Magnificent is preselling at a high price, but that’s partly because we’ve had a lot of time to hype it up and netdeck with it. It’s a formidable commander that plays in a mono-red Treasure and burn space, but it’ll slot nicely into other dragon/Treasure decks, too.
#1. Gleaming Splendor – $74.07
Monologue Tax but for second draws, Gleaming Splendor has definitely caught the attention of Commander players. It even sports a repeatable, instant-speed activated ability that you can use to draw cards yourself, and you’ll force an opponent to draw, too. A card like this was always going to be an immediate wish list item.
Box Toppers and Scene Box Cards
The Hobbit reprints some of the best cards from Tales of Middle-earth with new artwork by classic artists as its box toppers. This list will not include cards from the Battle of the Five Armies Co-Op Kit, which releases in 2027, though these cards can appear in Collector Booster packs.
#10. Smaug the Impenetrable – $46.29
The Hobbit gave us two Rakdos Smaugs, and the one from the Scene Box is something to behold (behold a dragon pun not intended). Noncombat damage dealt to it turns into Treasure, but Smaug the Impenetrable is also indestructible, so there’s no downside to pointing burn spells at it yourself.
#9. Andúril, Narsil Reforged – $49.99
As sword fit for a king, Andúril, Narsil Reforged wants you to put it on your main attacker but rewards you for loading up on other creatures. It doesn’t win a game on its own, but it’ll take you toward your endgame if you were already headed there.
#8. Tom Bombadil – $49.99
Our first 5-color saga commander may have a new rival in Terra, Magical Adept, but Tom Bombadil is still hard to beat. The Hobbit gives it some new Tolkienian sagas to tell, so it’s quite fitting that it saw a reprint here.
#7. Aragorn, the Uniter – $49.99
While it’s a great 4-color commander in its own right, Aragorn, the Uniter has become mandatory tech in 5-color multicolor matters decks like Infinite Guideline Station. Each trigger fits its color and gives you value over the course of the game, which makes Aragorn a problem for any table that can’t deal with it.
#6. Minas Morgul, Dark Fortress – $49.99
Shadow is one of those weird keyword abilities that’s so good that’s it’s tough to balance in the modern game, which is why it appears so infrequently. Minas Morgul, Dark Fortress has an activated ability that’s a shadow enabler, though it also turns that creature into a wraith for as long as it has the counter on it. Just a neat bit of storytelling through game mechanics. (Also, why isn’t The Lonely Mountain a legendary land?)
#5. Cavern-Hoard Dragon – $50.04
Cavern-Hoard Dragon has been in demand for both dragon and Treasure decks ever since it was first printed. It just takes one well-developed opposing board and you’re casting a 6/6 hasty flampler for . After that, you might be the one beating in your opponent’s face, but you’re also the one the Tooth Fairy pays off.
#4. Mithril Coat – $55
Was Mithril Coat a mistake? Because a 3-mana indestructible equipment with flash that auto-equips to your commander and gives it indestructible seems like a mistake. Especially when you consider that the lack of pips makes it stupidly easy to cast for free. It’s one of the best equipment spells you can run if you’re all-in on equipment or if you really want to make sure you can protect your commander.
#3. Sauron, the Dark Lord – $74.99
Sauron, the Dark Lord is incredibly difficult to deal with. If you can’t sacrifice a legendary creature or artifact, you can’t target it. Simple as that. And Sauron is in great colors to grind your board into dust and slow down your ability to stop it. Maybe we just like playing as the baddies, but this is the most built commander from LTR for a reason.
#2. Galadriel’s Dismissal – $94.99
Phasing is among the most powerful forms of protection you can run, which makes Galadriel's Dismissal one of the best white protection spells alongside the likes of Teferi's Protection. It has only ever been printed in a Scene Box, as a box topper in HOB, or in Collector Boosters, so part of its price is due to artificial scarcity.
#1. The One Ring – $148.28
Surprise, surprise. The card from Lord of the Rings that’s worth the most money is worth the most money as a box topper in The Hobbit. I won’t get into the controversy surrounding the art for this particular The One Ring. But yeah. If you open it, congrats.
Orcish Bowmasters should be the second card, but TCGplayer doesn’t list a market price for it at the time of writing.
Promos, Alternate Art, and More
As with each set these days, The Hobbit has its fair share of alternate art treatments and Booster Fun goodies.
Headliner

The Headliner this time around is Smaug the Magnificent in all its Gleaming Gold glory. While not serialized, there’s only about 500 copies in circulation.
Dwarvish Language Cards
Aside from the Headliner, some of The Hobbit’s most valuable cards are the five dwarven language cards that are exclusive to Collector Boosters. You have about a 3% chance to find a non-foil dwarvish language card in a Hobbit Collector Booster, and about 1.6% chance for a foil printing.
Dragon Hoard Cards



The scales of a great dragon frame a selection of 28 mythics and rares from the set. At first they didn’t do much for me besides being a showcase treatment, but then I noticed the scales. My goodness. I especially love how the colors interact on the only multicolor card to get this treatment, Thranduil, Sindarin Liege, though the golden Elven Passage is a close second.
Book Cover Cards



Our second Hobbit showcase treatment was applied to 10 cards, eight of the iconic characters of The Hobbit, plus The Lonely Mountain and The Arkenstone. These Book Cover versions scratch a real booster gremlin itch in me. It’s like I’m opening a Secret Lair card in a Play Booster, and that just feels like cheating.
Scenes and Extended Art



There tends to be at least one scene made up of main set cards in Universes Beyond sets, in addition to the Scene Box cards you can buy separately. The Hobbit is no different, and it also features some extended art treatments of some of its cards.
Full-Art Basics





The Hobbit’s full-art basics depict Thorin’s company traversing endless terrain, and are referred to as Journey basics.




In addition to the main set’s series of basics, The Hobbit prints four seasonal Plains, kind of like the Bloomburrow full art basics. A set of non-foil seasonal basics comes with each The Hobbit Prerelease Kit, while foils come in Bundles and surge foils come in Gift Bundles.
Wrap Up

Minas Morgul, Dark Fortress | Illustration by James Bousema
The Hobbit’s prices are still all over the place, especially the box toppers. If you see something you like at a price that seems too good to be true, pounce! You never know when prices are going to spike.
Which of these cards are you hoping to find? Are you collecting them to play them, sell them, or add them to your own dragonesque hoard? Let me know in the comments below or over on the Draftsim Discord. For more MTG news, subscribe to our newsletter, The Daily Upkeep.
Happy hunting!
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