Last updated on January 9, 2026

Necropotence | Illustration by Rafal Wechterowicz
I've always been a fan of Aether Snap. Not enough to start slotting it into every black Commander deck I make, but it's a great meta-breaker if you know what kinds of decks you're facing. Though clunky, it's an effective way to deal with token decks and all manner of counter-based decks.
Lorwyn Eclipsed is bringing a comparable version to the table, though it's a card that can get you in deep trouble if you get too greedy with it.
Eventide's Shadow
It's really not hard to imagine the play patterns with Eventide's Shadow, a new-to-Magic print that comes from Lorwyn Eclipsedโs Blight Curse precon. For 5 mana, you can wipe away as many counters from the board as you wish, and draw a card for each one. But, you lose a life for each card drawn. So yes, you can clear all 10 ice counters from Dark Depths, but it'll cost you 10 life. But just imagine creating Marit Lage and drawing 10 cards at the same time! Almost feels like playing Necropotence, it Necro was a 20/20 flying indestructible creature.
There are two ways to really think about this card. The first is to use it proactively, and the Blight Curse precon should be a major hint on how to do that. The deck is entirely focused on spamming -1/-1 counters, both on your and your opponents' creatures. You'll be jamming cards like Carnifex Demon and Black Sun's Zenith, which will incidentally shrink your own creatures. Eventide's Shadow is a great way to โresetโ your creatures and benefit from doing so. You're more willing to blight your team when you know you can follow up with Eventide's Shadow a few turns later.
You can also chew through stun counters and finality counters with this card. An Admiral Brass, Unsinkable deck might consider running it as a way to pull finality counters off your pirates, whereas a UB deck running The Watcher in the Water might want this sorcery to unlock the 9/9 sooner.
Of course, you could also run this in a deck using +1/+1 counters and just turn your counters on board into card draw at some point. Which of course brings us to the defensive ways to use the card.
Breaking the Meta

Aether Snap | Illustration by Kev Walker
The most backbreaking use of Eventide's Shadow will be using it against other decks focused on counters of any type. It absolutely hoses opposing +1/+1 counter decks, heavily nerfs superfriends by yanking away loyalty counters, and even messes up Jimmy's sweet spacecraft deck, the one he liked so much he actually invested money into real, chrome charge counters.
Basically, if you ever run up against a counter deck of any kind, Eventide's Shadow can completely screw it up. Of course, that comes with a big red warning sign that you can't get too carried away, since the sorcery causes you to lose more life the more counters you sweep away. You might have to be modest against opponents who are really going all-in on counters, though honestly, who can resist all that card draw, right?
I'd still want Eventide's Shadow to be doing something proactive for my own deck before I include it, that way I don't end up drawing it in match-ups where my opponents just aren't playing with counters. Either that, or I'd consider slotting it in if I knew for a fact that some of my regular pod-mates were on counter-heavy decks. If Jimmy keeps showing up with Vorinclex, Monstrous Raider and Jane's been rocking a 5-color Prismatic Bridge superfriends deck, Eventide's Shadow might be just the card to put them in their place.
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1 Comment
I’m thinking this might be good in a Terra, Magical Adept deck that’s focused on using the Final Fantasy summons. You can remove the lore counters from your sagas to keep them on the battlefield longer.
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