Last updated on July 31, 2025

Mythic Proportions | Illustration by Jim Nelson
MTG Arena players will always complain about the game’s economy, and most of the time rightfully so. Whether you’re free-to-play or a cash spender, there’s always something to fix. With the prominent option of mythic packs in the Arena store, WotC attempts to solve an old problem in the client, by offering a slightly more expensive booster that comes with a guaranteed mythic rare.
Is it a good booster to buy, and does it really solve the problem? Are MTG Arena’s economy issues finally solved?
Let’s find out in today’s article, shall we?
The Difference Between Mythic and Regular Packs

Thraben Standard Bearer | Illustration by Volkan Baga
When we open a mythic pack on MTG Arena, we’re basically guaranteed to hit a mythic rare card. That’s in opposition to a standard pack, which has about a 15% chance of having a mythic card and an 85% chance of having a normal rare card. Mythic packs cost a bit more though, and we’re talking about a 30% increase. You can buy them for 1,300 gold or 260 gems, while you can get a standard pack for 1,000 gold or 200 gems. As you play MTG Arena, all the pack rewards you get are standard packs, so you can only get a mythic pack from the Arena store.

The thing is, for people that buy a lot of packs, or draft a lot on MTG Arena, it’s fairly easy to obtain all the rares in a given collection but at the same time lack several mythics. Once you have all the rares in a set, additional packs from that set will replace normal rares with 20 gems (40 for a mythic). When you’re chasing a certain mythic from a set or going for 100% set completion, you virtually always get a mythic from these packs. If you’re lacking 10-15 mythics to complete your collection, you should go for the same amount of mythic packs in the Arena store. I use Arena Tutor to track my MTG Arena collection, and here's what it looks like:

As we can see, for Wilds of Eldraine, I have 55% of the rares (around 140) and 37% of the mythic rares (around 24). In my case, I don’t think it’s interesting to snipe mythic packs, unless I was around 90%+ rare completion rate.
Mythic Pack Contents
Each mythic pack contains 8 cards: 5 commons, 2 uncommons and a mythic rare. You can’t get a regular rare card in your mythic pack. Sometimes, one of the common or uncommon cards will be replaced by its corresponding wildcard. Also, there’s a 1-in-30 chance that the mythic rare will be replaced by a mythic rare wildcard or a rare wildcard. Like standard packs, mythic packs are also duplicate protected, so you’ll never get a card you already have four copies of, and if you have all the mythics already, you’ll either get 40 gems or a rare/mythic rare wildcard.
Here are two packs I opened from my MTG Arena account, and as you can see, each pack has one mythic rare in it. Hey, I got the Ashiok I needed!

The wildcard wheels on the top right advance when you open packs, and cycle through mythic as well. This pack included a common wildcard.

Finally, the only planeswalker in WOE! When Up the Beanstalk got banned on Arena, I got uncommon wildcards as compensation.
Are There Any Mythic-Pack Exclusive Cards?
No. Exclusive cards are usually bundled with MTG Arena bundles and deals, and you can always craft them by spending the corresponding wildcard.
Standard Pack Contents

Standard Packs contain 8 cards: 5 commons, 2 uncommon, and a rare or mythic card. 1-in-8 standard packs will contain a mythic rare card instead of a regular rare, and there’s a chance that a card of each rarity is transformed into a corresponding wildcard. If you would open a rare when you have four of every rare from that set, you’ll get 20 gems instead, or 40 gems for a mythic.
Do Play Boosters Affect the Mythic Packs and Non-Limited Packs on Arena?
The 8-card packs from the Arena store are unaffected by the shift to play boosters, unlike how the play boosters affected the pack structure for Arena's Limited events.
Which is Better? Mythic or Normal Packs?
In a head-to-head, it’s better to get a guaranteed mythic than a rare, but for the price of 10 mythic packs you can get 13 standard packs. We have to take this into account in our analysis because you’re getting more total cards in 13 standard packs. You’ll get more commons, uncommons, vault progression, and wildcard progression (remember that every seven packs you open rewards you with a rare or mythic rare wildcard).
I get a golden pack for every 10 boosters of the same set I purchase, and that’s three rares or mythics from that set plus three other rares/mythics from other sets. The golden pack progression alone makes it much more worthwhile to get standard packs instead of mythic packs. These charts show how different the contents from these packs are. We’ll compare what happens in three cases: when we spend 13k gold on both standard and mythic packs, and do the same for 39k and 70k. Here are the results:
Gold Spent = 13,000
| # Packs | Commons | Uncommons | Rares | Mythics | Golden Packs | Wildcards | |
| Standard Pack | 13 | 65 | 26 | 12 | 2 | 1, 3 | 1, 9 |
| Mythic Pack | 10 | 50 | 20 | 0 | 10 | 1 | 1, 6 |
Gold Spent = 39,000
| # Packs | Commons | Uncommons | Rares | Mythics | Golden Packs | Wildcards | |
| Standard Pack | 39 | 195 | 78 | 32 | 5 | 3, 9 | 6, 0 |
| Mythic Pack | 30 | 150 | 60 | 0 | 29 | 3, 0 | 5, 7 |
Gold Spent = 70,000
| # Packs | Commons | Uncommons | Rares | Mythics | Golden Packs | Wildcards | |
| Standard Pack | 70 | 350 | 140 | 60 | 10 | 7, 0 | 11, 0 |
| Mythic Pack | 53, 8 | 269 | 107, 6 | 0 | 51 | 5, 4 | 10, 4 |
These numbers were calculated on average, so it’s possible but unlikely that you’ll open three standard packs and get two mythics and a mythic wild card. It’s more likely that you’ll get three rares in this situation. On the wildcards field, I consider the conversion of opening seven packs and getting one wildcard, plus some wildcards that can be opened in mythic boosters. I see that to buy regular packs is better for your MTG Arena collection on all accounts, except the mythic rare cards. So, that means I should never invest in mythic boosters? Not quite. There are some scenarios where I would get mythic boosters:
- If I have all the rares from a given set, there’s little value in opening regular boosters since I’ll probably get 20 gems. It’s very hard to draft a mythic rare since they don’t tend to get passed, and there’s only a small chance of opening them. This might sway me to purchase mythic boosters instead.
- If I'm looking for specific mythics. There’s a 1 in 20 (5%) chance of opening it, so let’s say I want a copy of Ashiok, Wicked Manipulator and I'm out of mythic rare wildcards. Even if I don’t get Ashiok per se, I can still get a mythic wildcard.
- If I'm mostly a Standard Brawl or Brawl player, and sometimes I want one of each mythic from the latest collection. In this case, it’s better to go with mythic packs.
- Finally, if I have lots of rares and lots of rare wildcards, I should snipe those mythic packs.
What Happens if I Have All Mythic Cards and Open a Mythic Pack?
If I have all the mythic cards of a set and open a mythic pack, two things can happen. Since the mythic packs are duplicate protected, if I would open a mythic rare card, I’ll get 40 gems. There’s a chance that I’ll get a rare/mythic wildcard, and that doesn’t change with how many cards I have in my collection.
Best Mythic Packs
Here I consider Standard-legal sets primarily. Here are my nominees for best mythic packs:
#7. Throne of Eldraine
It’s not legal in Standard, but Throne of Eldraine is one of the sets with the most juiced-up mythics, from ban-worthy cards like Oko, Thief of Crowns to staples like Embercleave and The Great Henge. Not to mention very good creatures like Brazen Borrower, Robber of the Rich, and Questing Beast. You can’t go wrong buying mythic packs from Eldraine.
#6. Wilds of Eldraine
The Wilds of Eldraine are home to Beseech the Mirror and Ashiok, Wicked Manipulator which are nice cards that see play in some decks, while Virtue of Loyalty and Virtue of Persistence offer good benefits early and late. Blossoming Tortoise offers value in ramp decks, while Agatha's Soul Cauldron can lead you to crazy graveyard builds.
#5. March of the Machine
March of the Machine is a high pick because you’ll get a lot of eternally playable mythics, from the legendary praetor cycle to planeswalkers and battles. Best mythics for Arena from the set are Sheoldred, Elesh Norn, Chandra, Hope's Beacon, Wrenn and Realmbreaker, Monastery Mentor, Urabrask and Invasion of Tarkir. But even then, cards like Invasion of New Phyrexia, Archangel Elspeth, and Zurgo and Ojutai see play here and there, and the overall power level of the set is quite high.
#4. Tarkir: Dragonstorm
Tarkir: Dragonstorm has absolute bomb mythics to build around whether you land Jeskai Revelation, Ureni, the Song Unending, Dracogenesis, All-Out Assault, Elspeth, Storm Slayer, or Ugin, Eye of the Storms. The best of the best in this set really take off on potential power level and are head and shoulders above most sets.
#3. Foundations
It's a bit unfair for Foundations because the cards have extra length in legality, but they hit on the very best notes of each color, and are supremely playable. Cards like these are slam dunks in decks today and years from now: Angelic Destiny, Doubling Season, Bloodthirsty Conqueror, Rite of the Dragoncaller, and Niv-Mizzet, Visionary. Pulling these mythics is a goal worth striving for.
#2. Outlaws of Thunder Junction
Outlaws of Thunder Junction has many of the baddest cards in the West, and all through Arena. Maybe you've experienced Terror of the Peaks, been stopped by an Assimilation Aegis, or had a Final Showdown, and maybe you're the one dealing these and some nasty green cards. There's simply a raised floor on Thunder Junction mythic, and the best of the best here are outlandishly strong.
#1. Final Fantasy
Traveling Chocobo, Summon: Bahamut, and Vivi Ornitier. Need I go on? WotC made sure this Universes Beyond crossover is one of the best sets ever and players will see the impact of this set for years.
Best Standard Packs
Considering primarily Standard-legal sets, here are my nominees for best standard packs:
#7. Wilds of Eldraine
Each Wilds of Eldraine pack, can have also have lots of goodies, including the creature lands, powerful faeries, multicolored adventure cards, and more. I go for Wilds of Eldraine packs until I have plenty of the rares from the set, and then go to the other ones in this list.
#6. Edge of Eternities
I want to talk more about the legendary spacecraft and the sliver card, but there's one card cycle you must know about. Don't get me wrong, there's plenty to be excited about with this otherworldly set, but the best reason to get Edge of Eternities packs is your chance at a shock land.
#5. Tarkir: Dragonstorm
The modes on Siege cards are really good with the two-color permanents like the Izzet enchantment, Frostcliff Siege, or Barrensteppe Siege. The mono color omen dragons are super good and as a three-color set there's a good amount of color fixing too.
#4. Final Fantasy
Final Fantasy is riddled with solid rares across each color and includes powerful colorless cards that so happen to be great equipment like Ultima Weapon, The Masamune, and Genji Glove. Plus you could complete a cycle of rare town lands or summons, and pull really good landfall cards.
#3. Outlaws of Thunder Junction
As desolate as the desert is, Thunder Junction is teeming with playable cards. Yes, the mythics are absurd, but things like Snakeskin Veil, Highway Robbery, and Lavaspur Boots are playable in Limited and viable in many Constructed decks. Then I must mention the cycle of fast lands, and there are seemingly gems in every color and corner of OTJ.
#2. The Lost Caverns of Ixalan
You don't need to dig deep to find really strong cards in The Lost Caverns of Ixalan. There are playables galore, at the top are Cavern of Souls, Bloodletter of Aclazotz, and Ojer Taq, Deepest Foundation, but you also gotta look at Roaming Throne, Tishana's Tidebinder, and Get Lost and see them fill decklist after decklist. Take up Spelunking, and be prepared to run into a Deep-Cavern Bat or four. I bet you'll find something solid if you go crack packs from The Lost Caverns of Ixalan.
#1. Duskmourn: House of Horror
The cycles of cards in Duskmourn: House of Horror do so much work on today's Arena. Many archetypes have powerful key cards that come from this horrific house. Pick a room, a verge or an enduring enchantment and your color wants to play one of these cards.
Wrap Up

Pack Leader | Illustration by Ilse Gort
Mythic packs were introduced to MTG Arena to solve a problem the client had: the scarcity of mythics players would get even when buying a lot of standard packs. Since we can’t trade or buy singles, even the bulk mythics of the set are hard to come by. Most of the time, players simply buy and open packs in hopes of getting that mythic rare or that wildcard they need.
They are currently a bad-value purchase though, and you should only prioritize purchasing mythic packs on Arena when your collection lacks mythics in a given set. If you want to track your MTG Arena collection, as well as get draft pick suggestions and more, check out Arena Tutor. This way you’ll know exactly when to get those mythic packs. Do you find mythic packs to be good value? Want more wildcard recommendations? Discuss more on the Draftsim Discord, or leave a comment, thank you for reading my analysis folks, and I hope you like it.
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