Everything in the Science! Commander deck: all 100 cards with current prices, what the deck is worth against the sealed price, the 38 new cards, and whether it is worth buying.
Whenever you cast an artifact spell, you get {E} (an energy counter). {T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn. {T}, Pay {E}{E}{E}: Draw a card. {T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.
On one hand, I really like this deck and the fact that the energy theme makes it stick out from every other precon. It’s distinctly unique in just the Fallout line-up alone. However, the individual cards are extremely narrow. Many of the energy cards just don’t have a home outside of a small subset of decks. Furthermore, since this is a Jeskai deck, you can’t even play most of the good green energy cards that came out of Kaladesh block, things like Attune with Aether and Longtusk Cub. It’s fine to diverge from the primary Temur energy colors, but this would’ve been the perfect home for those cards. All that being said, this is probably an awesome out-of-the-box experience, but the abysmal reprint value and parasitic components make this a poor purchase for fleshing out your collection.
Ok, now this is what I’m talking about! An energy deck is completely novel territory for a Commander precon (at least until we see it again in Modern Horizons 3), which makes Science! stand out from the endless catalog of other precons. Energy is a very cool mechanic that was so horrifically broken in Standard it’s been passed over for further support in main-line sets. Energy’s coupled with a heavy artifact theme that feels like a natural fit, and has plenty of support too.
Both commanders get the job done here. The main one is Dr. Madison Li, which generates energy as you cast artifacts, then converts that energy into various advantages. Liberty Prime, Recharged is finicky but still references both major themes of the deck while hitting like an absolute tank. These are both solid enough commanders that you can take your pick.
The strategy of casting artifacts and stockpiling energy is simple enough, but you’ll have to be diligent with the way you spend your energy. Save it for your bigger effects and spend your time pitching and sacrificing artifacts to fill up your graveyard for a big Open the Vaults or Wake the Past.