Everything in the Hail, Caesar Commander deck: all 100 cards with current prices, what the deck is worth against the sealed price, the 37 new cards, and whether it is worth buying.
Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar deals damage equal to the number of creature tokens you control to target opponent.
I’ll be frank. Or Caesar, perhaps. I don’t love this one. It has the drabbest theme of these decks, perhaps of all Commander precons ever. Some players love this sort of thing, but “attack” isn’t a theme that excites me very much. The deck’s individual components don’t necessarily gel with one another. As an outsider looking in at Fallout, I mostly see a bunch of humanoids standing around shouting and pointing at things, which doesn’t make me eager to learn more about these characters. Also—and this is relevant to all four precons—the mana bases are still laughably bad. I’ll keep griping about this point with each new product release until they start printing mana bases worthy of the power level these precons have reached. Final verdict: Buy it if you like turning creatures sideways. Otherwise, I’m not sure what it has to offer.
Do you like attacking? Great! Buy this deck. But you should pass on Hail, Caesar if attacking isn’t your thing. This Mardu deck does nothing but build out a board and attack. The entire deck folds to a single Blazing Archon unless you’ve got the removal spell. There’s a mixed bag of micro-archetypes here, from aristocrats to tokens-matter, but for the most part, this deck won’t work without getting into the red zone.
Your face commander is Caesar, Legion’s Emperor. It’s a solid modal creature that cares about—you guessed it—attacking, though it immediately impacts the board since Ceasar doesn’t have to be the attacking creature to trigger the ability. And your options are pretty good: Make some extra bodies, draw cards, or sling around some damage. By the way, if you’re wondering why the tokens Caesar creates have haste and come in tapped and attacking, it’s so you can use the same tokens created by Assemble the Legion.
You also have Mr. House, President and CEO as a back-up commander. It’s a cool card with a die-rolling mechanic, but… why is this here? Other than being a fine standalone value piece, it doesn’t do anything particularly synergistic with the rest of the deck. I’m sure it’ll spawn its own Commander decks down the line but stick with Caesar out of the box.
This deck seems to be at odds with itself. It has several board wipes, but you won’t want to clear the board that often here. Multiple cards sacrifice creatures to grow your board, but the deck’s not so token-heavy that it can just toss fodder away, and you don’t really want to pump up your board at the expense of losing your creatures. Maybe I’m missing something, but the aristocrats pieces seem like they’re approaching non-bo territory. Needless to say, I’m not a huge fan of this deck, though a lot of that’s my personal bias.