Delirium in MTG: Rules, History, and Best Cards
Today I’m talking about delirium. No, not Delirium the card, delirium the ability. Which does feel pretty close to madness name-wise, but it doesn’t really work like it.
Read moreToday I’m talking about delirium. No, not Delirium the card, delirium the ability. Which does feel pretty close to madness name-wise, but it doesn’t really work like it.
Read moreMutate is one of the coolest and most fun mechanics I’ve played with in all of Magic. But it isn’t exactly the pinnacle of simplicity when it comes to newer keywords. So today I’m coming to you with a large swath of info on everything about the...
Read moreThere have been plenty of keywords and effects that tax a player in exchange for a powerful up-front effect throughout Magic’s history. Today I’m looking at cumulative upkeep and some of the cards in Magic’s history with this keyword.
Read moreWe saw a handful of designed-for-digital mechanics with Arena’s new Alchemy format. One of the new mechanics is known as a “spellbook,” which is oddly familiar to one of Hearthstone’s mechanics. But what is it?
Read moreTime Spiral was one of the most influential blocks to ever come out. It introduced split second, a mechanic that oozes flavor for the time-themed set. A callback to the old interrupt card type from the early days of Magic with a flavorful...
Read moreIf you’re like me and started playing Magic after 1999, you probably just thought that “interrupt” was the old word for instant. Well, it’s not. Let’s talk about that!
Read moreOne of my favorite mechanics from the Amonkhet block came about in Hour of Devastation: eternalize. If that doesn’t sound awesome, I don’t know what does.
Read moreHalloween is right around the corner and that makes me very happy. I expect today’s topic to really set the mood for such a great holiday since I’m focusing on Midnight Hunt’s new keywords: daybound and nightbound.
Read moreBlack was one of my favorite colors and to this day I’m pretty sure it has to do with two things: Phyrexians and [REPLACE CARD]Fear[/REPLACE], both the card itself and the ability that spawned from it. But what is the “fear” mechanic? Let’s take...
Read moreCommander is Magic’s most popular sanctioned format. Helmed by your favorite legendary creatures, Commander paves the way for big plays and epic showdowns. But among all of this revelry, there has to be some ground rules. Enter the commander...
Read more2021 is Magic’s 28th birthday, and there’s a good chance you don’t know much (or even anything) about the “ante” rule if you started playing any time in the last 25 years. It’s said that when Richard Garfield first created the game, he intended...
Read moreWhen I started playing Magic, there hadn’t been a proper snow-based set for about five years. Coldsnap was the last time snow cards had made an appearance, and at that point they’d become some kind of myth. They tended to be expensive and weren’t...
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