The 34 Best Theft Cards in Magic Ranked
Theft cards let you keep control of your opponentโs spells permanently. They often exile or copy spells and grant you the ability to cast or maintain them as though they were your own.
Read moreTheft cards let you keep control of your opponentโs spells permanently. They often exile or copy spells and grant you the ability to cast or maintain them as though they were your own.
Read moreAs you can probably tell from the name, pain lands are lands that allow you to use your life as a partial payment for mana. The nice thing about these is that they allow you to keep your tempo and you donโt always need to use your life to get...
Read moreIf thereโs one figure thatโs particularly prevalent in most fantasy fiction, itโs that of the European medieval knight. So letโs look at the best knight commanders!
Read moreLands are a crucial part of the game, and basically every deck has to have them. But there are some lands that are included not only for their mana function, but also for their abilities. They usually tap for colorless mana, and today weโre...
Read moreHave you ever paid your commander tax only to have some blue mage Mana Leak your hopes and dreams? By choosing a commander that canโt be countered, youโll know that thereโs always going to be one spell those pesky blue mages canโt counter.
Read morePhyrexians have always been around in MTG, but they were only recently acknowledged as a real creature type. That along with the Phyrexian invasion of the Multiverse has given us tons and tons of new Phyrexian creatures, including new Phyrexian...
Read moreCreatures are essential to Magic. Most games come down to creature beatdown to get the opponent down to 0, and many creatures have effects that are far more powerful than just some stats. Green benefits the most from this as the primary color of...
Read moreWhile your average Commander player tends to be anti-combo, or at least against infinite combos, theyโre an integral part of this Magic format and a perfectly legitimate means of ending games. The structure of Commander even encourages combos as...
Read moreToday, we’re diving into the wild world of cards that love to break the rules, sticking their tongues out at the restrictions that bind them. You know, those sneaky little rascals that refuse to play by the usual deck-building conventions...
Read moreGreen might not be the first combo color to come to mind, but green has Devoted Druid! It demands the respect of Temur Sabertooth! These combos spice up a stagnant pod and push your deck to the next level.
Read moreLook, you gotta play lands to compete in Magic, and a good land tutor can help ensure you always have your land drop for the turn. Or, you can get ahead of the competition with a few timely ramp spells. Whatever the endgame, these land search...
Read moreWhat if I told you thereโs something even more dangerous than counterspells in Magic: The Gathering? Today, weโre diving into target-changing spells, cards with the potential to wreak havoc on the battlefield for just a small amount of mana.
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