All 13 Confluences in Magic Ranked
Confluence cards are all about choices and understanding situations. So, let’s take a look at these incredibly interesting cycles of cards and dive into the vast possibilities.
Read moreConfluence cards are all about choices and understanding situations. So, let’s take a look at these incredibly interesting cycles of cards and dive into the vast possibilities.
Read moreAs someone who enjoys fast-paced and combat-heavy Commander games, goad is one of my favorite mechanics. Since it forces players to attack, it ensures the game won’t turn into a long drawn-out war of attrition. Then there’s the bonus that goaded...
Read moreDrakes, dragons’ weaker cousins, have never been at the forefront of fantasy media. But that doesn’t mean drakes in MTG can’t be just as lethal or mechanically diverse as dragons.
Read moreKhans of Tarkir is a hall-of-famer MTG set in the hearts and minds of many Magic players. I mean, how can you not love the Magic set that reprinted fetch lands and gave us Siege Rhino? Though when I say Khans, I mean that set specifically, not...
Read moreMana is the most important resource in the game, even better than your life total or the cards in your hand. This makes ramp spells incredibly powerful since they give you a mana advantage. But which ramp spells are the best?
Read moreEntomb effects are a powerful subclass of tutor that combines their consistency with graveyard synergies, which are among the most powerful and least fair in the game. If your deck cares about the graveyard at all, you ought to consider one or...
Read moreWhat do we want? More power! Where do we want it? On our creatures! That’s right kids, today we’re looking at cards that reward you for having the biggest, punchiest creatures.
Read moreWe’ve put together a list of the most powerful and fun Naya combos, complete with the cards you’ll need, the setup required, and what each combo accomplishes. Whether it’s infinite tokens, damage, or mana, these combos showcase just how wild...
Read moreSometimes Timmy cards are considered simple and that’s just not the truth. There’s a beautiful complexity in their design – balancing the big, flashy abilities with the correct mana value and difficulty to play.
Read moreRollin’ die is mostly a mechanic seen in other board games like D&D, but as it happens, it’s also seen in Magic: The Gathering. Whether you’re triggering wild random effects, opening attractions, or just seeing how high you can roll...
Read moreSure, there are ways to ramp in other colors or with colorless cards, but none seem to offer something quite on green’s level.
Read moreBuilding an entire deck that capitalizes on the political nature of Commander isn’t anything new, but we have seen a new influx of politics-minded Commander creatures in recent years. Can any of the old politics Commanders hold their own? Or have...
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