The Ultimate Guide to Baldur’s Gate Commander Legends Draft
Another day, another Ultimate Guide, right? Today’s Ultimate Guide is a bit unusual in that it’s focused on a multiplayer Draft format: Battle for Baldur’s Gate.
Read moreAnother day, another Ultimate Guide, right? Today’s Ultimate Guide is a bit unusual in that it’s focused on a multiplayer Draft format: Battle for Baldur’s Gate.
Read moreAchilles was an impressive warrior, but that ankle tho. Hercules, strong as can be, was also a haughty son of a gun. His Twelve Labors were mostly to purge the blood poison from *checks notes* committing a bunch of murders. It’s this flavor of...
Read moreTinker Time is the least thematically tied to its mother set March of the Machine, but it offers a fresh take on an artifact deck. Today I’m upgrading the deck, taking it from an out-of-the-box battler to a self-sufficient deck at your typical...
Read moreArtifacts make up some of the most powerful cards in Magic. Many of them are colorless, making them easier to cast than colored spells. They also synergize very well together because there are plenty of cards that support other artifacts. One...
Read moreCommander 2019 was all about ability-driven precons. Flashback, morph, madness, and populate all received new support, but convoke didn’t make the list. Fast forward to March of the Machine Commander, and we have the convoke deck that surely...
Read moreIf you’ve completed your Color Challenge levels, you may notice that you suddenly have five Jump In! tokens in your account. Let’s run through what these tokens are and if they’re worth using!
Read moreMOM is a sluggish, value-heavy format that can be approached in a couple ways. Aggro/tempo, midrange/ramp, and control are all viable playstyles that have tailor made approaches.
Read moreToday I’m upgrading Growing Threat, taking it from its out-of-the-box experience to an average casual competitor. Let’s get to it!
Read moreGatecrash is the second set in the Return to Ravnica block, preceded by the titular Return to Ravnica, and followed by Dragon’s Maze, the final set in the block. While the original Ravnica block featured four guilds per set, Gatecrash and Return...
Read moreThanks to March of the Machine, we now have a lot of interesting team-up commanders to build decks around. These new legendary creature mashups are almost like turning existing legends into partner commanders, but with the bonus that their...
Read moreThere are always multiple angles to examine in a new Magic set. There’s the gameplay aspect, there’s all the new lore that is introduced to Magic’s story, and of course, there’s the financial side.
Read moreWhen I started playing Magic in the Alara-Zendikar meta, I saw lots of decks I wanted to play that were Standard-legal, but there was a slight problem: they were pricy for a newcomer. Jund and vampires looked like great suggestions but I couldn’t...
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