Domain in MTG: Rules, History, and Best Cards
Domain is a threshold mechanic that counts the types of basic land you have in play. Letโs delve into domainโs, uh, domain, and explore just what makes it click.
Read moreDomain is a threshold mechanic that counts the types of basic land you have in play. Letโs delve into domainโs, uh, domain, and explore just what makes it click.
Read moreCards in MTG have an essential problem tied to the mana system. If I fill my deck with cheap cards, I wonโt have power in the late game. If my card is all expensive cards, I risk not getting to the late game alive. Kicker aims to solve this...
Read moreThis Magic set has around 120 new cards and 120 classic reprints, and theyโll all be legal in Standard for the next five years, at least. Iโve managed to filter the cards I think will make a bigger impact in formats like Cube, EDH, and especially...
Read moreThe Lost Caverns of Ixalan just arrived, and it brought the mechanic craft alongside it. Craft is a really crazy and dense mechanic, with a lot going on. Whether youโre going to the setโs prerelease, or youโre playing Standard on MTG Arena, or...
Read moreIron Man and Tony Stark paved the way for the Marvel Cinematic Universe (MCU)โs huge success back in 2008 and was a huge cornerstone of that MCU. For those closer to my age, the character was already present in comics, Marvel games, and cartoons...
Read moreThe best defense is a good offense, as people may say. Or in MTG lingo: Math is for blockers! Berserkers embody the โattack first, questions laterโ philosophy in many medias, tabletop games, video games, and of course, in Magic. Today weโre...
Read moreItโs a different take on horror, and as a fan, this stuff gets me excited. I like my scares to be fresh, even if they’ve been locked away in a basement or cursed to stay under the floorboards for generations. Duskmourn has scary and...
Read moreIn 1998, Urzaโs Saga was released, and itโs an MTG set that changed Magic forever. After all, when MTG games can be decided on turn 1 and won by the player that won the coin flip, it ends up not being very fun. Imagine a world where many of the...
Read moreMagic’s Archenemy format is all about schemes, as they allow players to face off in a really unbalanced game. Think of all the times your Commander pod has joined forces against you. With Duskmourn: House of Horror Commander products...
Read moreToday I’m going to cover one of Magic’s first mechanics: vigilance. Letโs talk about vigilance, the key concepts, and the best cards.
Read moreMagic design needs to be constantly evolving for the game to stay relevant, and people always desire new and shiny MTG cards. In addition, powerful cards sell. Just ask anyone at WotC. But what exactly is strictly better? And which aspects of the...
Read moreIt seems like thereโs something eerie going on at Duskmourn: House of Horror. Or outright terrifying! Eerie is a new ability word from Duskmourn thatโs a new take on constellation, or โenchantmentfallโ if you will.
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