The 26 Worst and Most Horrible Card Arts in Magic
Card art is a fundamental part of Magic. Almost any Magic player has at least one favorite bad card art, if not many. Let’s take a look at the worst ones so far.
Read moreCard art is a fundamental part of Magic. Almost any Magic player has at least one favorite bad card art, if not many. Let’s take a look at the worst ones so far.
Read moreThe original Rakdos in Ravnica had a strong focus on mindless action, and in our latest return to the city-plane, we got a Rakdos Cult with a strong focus on sacrifices. This is a color combination of recklessness, speed, spectacle, violence, and...
Read moreMagic’s a game that can be modified a lot as long as you and your friends all agree on the new rules. This open-endedness is a highly positive thing about Magic, as evidenced by the creation of the Dandân format.
Read moreOne of the things that has kept me so hooked up on Magic for over a decade is its wide range of possibilities and homebrewing. There’s an absurd number of options for you to pick from, but even beyond that, it’s a very malleable game. It takes...
Read moreMost, if not all, Magic players know that Commander is a casual format. That’s what made it so popular in the first place. It’s a format meant to maintain a balance within EDH’s brackets, so it’s more accessible for new players, at least...
Read moreThe original Phyrexia was a hellish landscape of flesh and machines intertwined. The plane was also divided into nine layers, each serving a specific purpose in the development of the Phyrexian forces and their invasion plans. These layers are...
Read moreAtraxa, Grand Unifier loomed tall over Magic when it was first revealed. It has a pretty good effect, and what had everyone shocked was a small detail in its reminder text: the inclusion of “battle” among the other card types. We all thought...
Read moreIf you’re a Commander player, you’ve either encountered an extremely annoying Atraxa, Praetors’ Voice or you’re the one playing it. But Atraxa is hardly the only type of deck that takes advantage of proliferate in Magic. So let’s see a little bit...
Read moreTopdecking the perfect card at the perfect time to turn a game around in an apparently unsalvageable situation is possibly one of Magic’s best feelings. Tutors are one of the best ways to think ahead.
Read moreGrab your winter jacket! Snow is more than an additional supertype: Snow can also be a strategy by itself, enabling new and interesting game styles.
Read moreOne of Tolkien’s biggest inventions is the hobbit. A short humanoid who is homely, close with their communities, big lovers of food and drink, and capable of great deeds of bravery. Magic’s in-universe equivalent is the kithkin.
Read moreThe multiverse has been around for decades in comics and roleplaying games, and Magic is no stranger to the concept. Magic’s story takes place in a Multiverse that’s made up of an almost infinite number of planes, and I’m here to walk you through...
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