The 33 Best Snow Cards in Magic
Grab your winter jacket! Snow is more than an additional supertype: Snow can also be a strategy by itself, enabling new and interesting game styles.
Read moreGrab your winter jacket! Snow is more than an additional supertype: Snow can also be a strategy by itself, enabling new and interesting game styles.
Read moreOne of Tolkien’s biggest inventions is the hobbit. A short humanoid who is homely, close with their communities, big lovers of food and drink, and capable of great deeds of bravery. Magic’s in-universe equivalent is the kithkin.
Read moreThe multiverse has been around for decades in comics and roleplaying games, and Magic is no stranger to the concept. Magic’s story takes place in a Multiverse that’s made up of an almost infinite number of planes, and I’m here to walk you through...
Read moreWe all play Magic to have fun, right? Wrong! Some of us play Magic to have fun, but another bunch of us play Magic to make it the most grueling experience possible for everyone involved. After all, we’ve all seen the memes about blue players and...
Read moreMonarch is a mechanic that shines the brightest in multiplayer games, particularly for Commander. It’s a great way to give your game a more “political” dynamic. It creates incentives to build alliances and causes everyone to take action as soon...
Read moreAlmost every Magic player can agree that Ravnica has consistently been a clear display of successful design. Today I’ll be talking about a mechanic that saw its origin as a guild mechanic for the Selesnya Conclave: convoke.
Read moreThat said, I have to admit I’m on board for this Final Fantasy crossover and I’m approaching acceptance. With Universes Beyond, I might as well allow myself to enjoy when they make cards of things I like. Let’s start this journey to find...
Read moreWizards are one of the staple creature subtypes in Magic. Some of them are great. Some of them aren’t great at all. Let’s go over some of the best out there!
Read moreMagic is a game where words are very important. Cards have what we know as “keyword abilities” to help make them easier to grasp. I dare say that hexproof is easily one of the most well-known ones.
Read moreWhen I started playing Magic, there hadn’t been a proper snow-based set for about five years. Coldsnap was the last time snow cards had made an appearance, and at that point they’d become some kind of myth. They tended to require expensive basics...
Read moreToday I’m talking about delirium. No, not Delirium the card, delirium the ability. Which does feel pretty close to madness name-wise, but it doesn’t really work like it.
Read moreThere are only a handful of commander decks where card draw isn’t simply an advantage and a way to get slightly ahead, but rather a key mechanic. Wheel strategies ultimately go for plays with absurd amounts of interaction, and you need to tailor...
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