Fantastic Four Upgrade Guide: 15 Fantastic Changes You Can Make
The Fantastic Four precon is one of those rare 4-color precons. It comes with a slate of heroic cards, but more than a few could be upgraded for better cards.
Read moreThe Fantastic Four precon is one of those rare 4-color precons. It comes with a slate of heroic cards, but more than a few could be upgraded for better cards.
Read moreGreen looks lean and aggressive in Marvel Super Heroes, with several notable commanders and one or two cards that seem destined for staple status in Commander.
Read moreMarvel Super Heroes is just around the corner, and these discounts are the perfect way to get into the set.
Read moreA normal Gaea’s Cradle’s already a tiny investment. Imagine how much you could get for an extremely rare test print.
Read moreAvengers Assemble, appropriately led by a new Captain America, prominently features heroes. A card or 15 could be swapped out though, and the deck could always use a few more heroes.
Read moreThe simplest and most common win condition in Magic is damage; this most often comes from combat, but few people who have been on the bad side of a Lightning Bolt or Grapeshot would dispute their value.
Read moreThere are many, many ways you can exploit the graveyard, including casting spells from it to using it as a source of card advantage. However you want to leverage your graveyard, thereโs a commander for you.
Read moreLife totals are rather important in Magic as they determine when the game endsโunless someoneโs running alternate win conditions, at least. Itโs critical to have ways to attack the life total in any Magic deck so that you can win the game.
Read moreRed in Marvel Super Heroes cares about its typical damage along with plenty of support for discard and spellslinger strategies; it casts a wide enough net that many decks probably want one or two of these cards.
Read moreMarvel Super Heroes has more commanders than even Final Fantasy by a terrifying margin. Many of these commanders are uncommon signposts or other Limited-level cards, but many of them are exciting cards worth building around.
Read moreWhite feels very classic in Marvel Super Heroes because itโs keeping things aggressive with a side of interaction and the recently coined hero type. Toss in a handful of interesting commanders and it has plenty of spice.
Read moreThese 5 cards are frequently included in early Marvel Super Heroes Commander brews, but can they become future Commander staples?
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