World Shaper Upgrade Guide: 18 Easy Changes You Can Make
World Shaper is one of the most coherent precons I’ve seen in a while, and it doesn’t need quite as much tinkering as we’ve come to expect.
Read moreWorld Shaper is one of the most coherent precons I’ve seen in a while, and it doesn’t need quite as much tinkering as we’ve come to expect.
Read moreA recent job posting by Hasbro has people thinking that the sorely missed Judge Program is making a comeback soon.
Read moreWarp has huge implications for MTG, considering that many effects help us take advantage of a creature, even temporarily, and it’ll sometimes feel like cheating to play big creatures way ahead of schedule.
Read moreIn order to clarify what will inevitably be a popular card in both Standard and Commander, a new rule has been written.
Read moreWhite’s got a little bit of everything in MTG. Today, I’m covering the best white cards in the new MTG set, Edge of Eternities, as well as its Commander offerings.
Read moreEdge of Eternities brings its fair share of new card subtypes and mechanics, including a cycle of mythic rare lands. Not just any lands. Planets!
Read moreEdge of Eternities and associated sets has a total of 40 commanders, and introduced 23 new commanders to Magic. But which ones are the best?
Read moreEdge of Eternities just printed some historically powerful cards onto Arena for the first time. Historically in the traditional sense, since some of them just got banned from literal Historic.
Read moreA new two-color infinite is on the horizon, and soon you can play it in both Standard and EOE Limited.
Read moreEdge of Eternities brings a unique space opera flavor to Magic, and along with it come powerful artifacts and spells that deepen blue’s card pool, with some surprisingly powerful entries.
Read moreBlack’s themes in Edge of Eternities are very tied to the new mechanic void, a riff on morbid and revolt, so expect a few sacrifices going on. Oh, and artifacts too.
Read moreCharge counters are the default counter for artifacts, enchantments, and lands. Whenever an artifact needs some generic counters to keep track of some mechanic, the usual default are charge counters.
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