Double Team in MTG: Rules, History, and Best Cards
Today I want to talk about a new mechanic introduced in Alchemy Horizons: Baldur’s Gate. Double team has been teased as a “get two for the price of one” keyword. Who doesn’t like a deal?
Read moreToday I want to talk about a new mechanic introduced in Alchemy Horizons: Baldur’s Gate. Double team has been teased as a “get two for the price of one” keyword. Who doesn’t like a deal?
Read moreBalancing a mana curve can be somewhat difficult when building a deck. You don’t want to get stuck without early plays, but you also want to make sure you have stronger cards for later in the game. Luckily, there are cards with optional...
Read moreThe city of Ravnica is an integral part of Magic history, and with each new Ravnica set comes a new batch of guild mechanics tied to each of the 2-color pairs.
Read moreLots of players find cards from an outside set in set boosters when opening them and wonder where they came from sometimes. The short answer? The List!
Read moreHello planeswalkers! I know you’re always on the prowl for great information. I needed to get out one terrible joke, and I promise it won’t happen again. Today we take a look at the uncommon mechanic, prowl. With a total of ten cards with the...
Read moreAfter the finale of the Phyrexian storyline in March of the Machine and then its Aftermath, we’re going to be returning to Eldraine for a second visit. This plane seems to be the location of story resets, as last time we were here was immediately...
Read moreAlchemy has been around on MTG Arena for some time now, and it’s started to settle into its little niche as the digital-only format where digital-only mechanics go to die. One of the mew mechanics, “boon,” is reminiscent of planeswalker emblems...
Read moreSometimes spell copying takes a Magic meta by storm, usually when there’s an extra turn spell to abuse. But if copying a spell is something you want, the burden of having to pack cards like Galvanic Iteration in your deck to enable those...
Read moreMagic has a string of cards and mechanics that allow you to durably alter a creature after it’s already been cast. Cipher is one of those experiments that seems to have exhausted its narrow design space between under- and overpowered.
Read moreIn Magic you’ll find yourself mana-flooded a fair amount, and buyback gives you a way to sink that extra mana into spells that can bury your opponent. There are also other means of paying buyback besides just extra mana, so let’s delve into this...
Read moreSome MTG mechanics are more popular and used more often than others. Sunburst is one of those mechanics that may not be used as often, especially because it works best in decks with more colors in them.
Read moreOne turn they’re here, and then poof they’re gone! Magic’s vanishing mechanic puts a time limit on your permanents and forces you to use time as a resource. But what makes vanishing unique, and how did it come about?
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