Corrupted in MTG: Rules and FAQs
Today I’m going to talk about corrupted, how it interacts with poison counters and other relevant mechanics. Stay with me for a while and let’s see if the mechanic is worth our time or not. Here we go!
Read moreToday I’m going to talk about corrupted, how it interacts with poison counters and other relevant mechanics. Stay with me for a while and let’s see if the mechanic is worth our time or not. Here we go!
Read moreSpells in Magic are pretty easy to understand, even for first-time players; cast a spell, the spell does what it says. Simple. Activated abilities are a touch more complicated.
Read moreNearly every Standard set these days has some kind of “gimmick” designed (at least in part) to smooth out the Limited format, whether it’s Treasures in Forgotten Realms, Powerstones in The Brothers’ War, or kicker in Dominaria United. Crimson Vow...
Read moreToday we’re taking a look at bloodrush, the Gruul mechanic for 2013’s Gatecrash. It isn’t necessarily the most powerful mechanic, but it’s probably the mechanic that best catches the Gruul aspect of attacking and making your creatures very big...
Read moreEvery time we return to Ravnica, it seems like one of the guilds gets the short end of the stick, as far as effective and thematic mechanics go. Forecast isn’t bad, per se. It just lacks a certain splashy-ness that other mechanics have, and...
Read moreSoulbond is a keyword that caused a bit too much confusion, taking its place alongside abilities like flanking or banding. What is soulbond, how does it work, and are any of the cards worth playing still? Let’s take a look at the mechanic, its...
Read moreTheros introduced us to a brand-new world based on ancient Greek mythology when it was released in 2013. Monstrosity was WotC’s mechanic to highlight some of these monsters, and that’s what I’ll be talking about today.
Read moreSometimes cards have two (or even four) modes and none of them are good enough alone, but the card is better for being flexible. Today is all about flexibility, because I’m going to take a look at the channel mechanic.
Read moreReconfigure is one of the main set mechanics of Neon Dynasty as a means of giving life to equipment that you can turn into independent creatures or powerful equipment. A flavorful mechanic that illustrates the sentient machines present in the...
Read moreEncore, put simply, is a sorcery speed activated ability on a creature that exiles it from your graveyard to create a token copy of the creature for each opponent you have
Read moreToday I’m going to talk about activated abilities. What they are, how they work, and how you can identify them on your cards. Let’s just jump right into it!
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