Everything in the Subjective Reality Commander deck: all 100 cards with current prices, what the deck is worth against the sealed price, the 17 new cards, and whether it is worth buying.
+1: Draw a card, then put a card from your hand on top of your library. −1: Exile another target permanent you own, then return it to the battlefield under your control. −6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander.
If I had mixed feelings about Exquisite Invention, then I just straight up don’t like Subjective Reality. It doesn’t have much to offer from a thematic standpoint, it doesn’t seem as fun to play as some of the other decks, and there aren’t as many value cards packed in this one.
Before even talking about the other decks in Commander 2018, I have to say that Subjective Reality is the weakest of the four. It does have a cool planeswalker commander, but if you want to pick up a copy of Aminatou, the Fateshifter, you may as well just buy it as a single.
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No products found. doesn’t have a clear theme at first glance. The deck’s commander, Aminatou, the Fateshifter, doesn’t point towards any particular strategy and the creatures don’t have a lot in common. If your friend told you they were building a sphinx/wizard/zombie tribal EDH deck, it would probably look something like this.
To make up for this lack of creature synergy, Subjective Reality packs more removal than any of the other Commander 2018 precons. In a four-way battle with its three counterparts, Subjective Reality will often find itself playing the control/value role at the table.