Everything in the Nature's Vengeance Commander deck: all 100 cards with current prices, what the deck is worth against the sealed price, the 17 new cards, and whether it is worth buying.
+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. −3: Return up to two target land cards from your graveyard to the battlefield. −11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander.
Nature’s Vengeance looks like a solid EDH deck. Besides its awesome commander, nothing stands out as jaw-dropping, gameplay- or value-wise. It’s simply a well-designed deck with a clear game plan.
What I like about Nature’s Vengeance is that most of its cards synergize with each other, meaning you’re bound to discover new combos and interactions almost every game that you play with it. I’d definitely be willing to give this deck a try.
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The goal of No products found. is to ramp up your mana by playing multiple lands each turn in order to play your big, high-cost threats ahead of curve. The deck’s planeswalker commander, Lord Windgrace, is by far the most powerful card in here. His ultimate is a bit disappointing, but the first two abilities are so powerful that they more than make up for it.
While not posing a direct threat to the board, the Lord effectively accelerates all dimensions of your land-based gameplan. Nature’s Vengeance also has a graveyard-centric subtheme, which further synergizes with its commander.