Everything in the Exquisite Invention Commander deck: all 100 cards with current prices, what the deck is worth against the sealed price, the 17 new cards, and whether it is worth buying.
+1: Create a 1/1 colorless Servo artifact creature token. +1: The next spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control as you cast it.) −7: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step. Saheeli, the Gifted can be your commander.
I have mixed feelings about this one. On the one hand, Exquisite Invention has some really cool artifact synergies and a solid commander to lead them. On the other hand, it’s entirely reliant on combat damage to win, which goes against the spirit of most artifact-themed Commander decks to go off with wacky combos.
If Exquisite Invention had just a few more power cards that could finish off opponents without requiring an army of creatures, I’d find it considerably more appealing. Overall, it seems like a solid deck that could use the help of a few upgrades.
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No products found. is an artifact-centric deck. Besides playing a bunch of artifacts and other cards that synergize with them, there isn’t much strategy to playing this deck. You still have to cast creatures and attack with them to win.
Most of the deck’s power comes from your commander, Saheeli, the Gifted. Her second ability can generate loads of mana which can be used to cast high-cost, high-power cards like Myr Battlesphere and Duplicant.
Exquisite Invention is a powerful deck once it gets going, but that can be said about pretty much any Commander deck.