Everything in the Living Energy Commander deck: all 100 cards with current prices, what the deck is worth against the sealed price, the 10 new cards, and whether it is worth buying.
Whenever you cast an Artificer or artifact spell, you get {E} (an energy counter). At the beginning of combat on your turn, you may pay {E}{E}{E}. When you do, create a token that's a copy of target permanent you control, except it's a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step.
I mean, meh?
I’d be really into Living Energy if we didn’t have two energy decks within a year of this release already. There’s very little new going on here, and it feels like you could scrap this deck to make those other two better, since people probably already have them. I don’t really see how branching into green changed the formula much, especially since the deck kept the artifact angle of the Science! precon. You might argue that this gives a home to green energy cards from Kaladesh, but were you dying to play Longtusk Cub and Bristling Hydra in EDH?
I would’ve loved to see a vehicle precon here instead. I know we got one with Neon Dynasty Commander, but if we’re going to focus a precon on Avishkar, why not focus on a mechanic that’s also a headliner of the main set? This just feels super disjointed from Aetherdrift proper.
The value definitely saves it from being a complete miss, since the reprints are pretty good across the board, and a few of the artifact-centric new-comers will see play outside the deck. But overall, I’m unenthused by Living Energy without some significant upgrades.
An energy-focused Commander deck? How novel! Or at least, that’s what I’d be saying if we didn’t see two energy decks just last year. That’s a double-edged sword: On one hand, energy players are eating good and have tons of options in that space now. On the other, the novelty’s far gone. While this precon might get points for individual card quality, it gets very few points for innovation.
Anyway, on to the deck….
Living Energy is a Temur deck focused on energy counters. It has more of a “big splashy plays” vibe that feels slightly different from the more incremental approach of Creative Energy from Modern Horizons 3 Commander or Science! from the Fallout Commander decks. That makes sense, given the addition of green to the formula.
The face commander is Saheeli, Radiant Creator, which has some artifact/artificer synergy, but it reads very similarly to Satya, Aetherflux Genius. Like, they’re not exactly the same, but wow are they very similar. Pia Nalaar, Chief Mechanic is the alternate commander, which pushes you closer to the artifact-centric energy territory of Dr. Madison Li and the Science! precon. I’m not inspired by either of these legends, and they don’t really open up new archetypes that didn’t exist before.
I’m going to add more big energy makers and more big energy payoffs, reducing cards that focus too much on the other four plans in the precon. I like this plan because it’s what you’re here for. No one buys an energy commander precon to dither around with a bunch of Thopter tokens. You have shock and awe in mind, and you want to go big before you go home.
Draftsim's upgrade guide makes 14 changes to this deck. The first picks (hover for the card):