The Stack in MTG: Rules, History, and Best Cards
โThe stackโ can be a bit nebulous for new Magic players. It takes time to get used to, but itโs an essential part of the game. Mastering it can give definitely you a gameplay edge.
Read moreโThe stackโ can be a bit nebulous for new Magic players. It takes time to get used to, but itโs an essential part of the game. Mastering it can give definitely you a gameplay edge.
Read moreSkulk was an attempt by Wizards to create an evasion ability that couldnโt become too powerful by buffing up a single creature. It was less than stellar, though you still see creatures skulking around from time to time.
Read moreWith Modern prices going up in the last decade, WotC had some ideas to lower the formatโs entry price. Modern Masters was created with the intention of reprinting old cards for Modern without introducing any new cards.
Read moreWhen did Medallions join the meta, and how playable have they been? Why are they so highly valued today? Spoiler alert, if you enjoy Commander games, you don’t want to miss out!
Read moreMagic celebrated its 30th anniversary last year, and milestones like that are always a great time to reflect on the history of the game. Sports people often fill their off-seasons with one of my favorite pastimes: Remembering Some Guys. Do โMagic...
Read moreShadows Over Innistrad was the first set to introduce cosmic horrors and mystery to Innistrad. Eldritch Moon came right after, and doubled down on these concepts.
Read moreBloodthirst is the keyword ability that was introduced as the Gruul Clansโ associated ability in the first Ravnica block. Itโs very closely tied to how the Gruul exist within Ravnica: violently.
Read moreIf youโre an avid Draftsim reader then youโve probably come across lots of important lessons that I and our other writers have learned through the several years weโve played this game. If you havenโt figured it out already, todayโs topic involves...
Read moreElesh Norn, Mother of Machines is one of the most talked about cards from the new set for commander potential. Itโs a wildly powerful card with massive stats for a 5-mana creature. It pulls double duty as a value engine that doubles your ETB...
Read morePlagued by a low desirability and over-production, Fallen Empires could be considered a failure of a set. But it introduced some staple mechanics and concepts to Magic players, setting the scene for design space still to come.
Read moreTempest was one of the first sets that I remember buying booster packs for. Not interested in the money cards, I fondly remember the common themes, which were more abundant as I bought more packs.
Read moreAll Will Be One has brought us plenty of callbacks to Mirrodin and New Phyrexia. One of these is a cycle of Twilight cards at rare, one in each color with an X in the casting cost, doing something extra special when X is five or more.
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