The 50 Best White Instants in Magic Ranked
White’s good at many things: combat tricks, protection, token generation, cheap removal, and so on. What do all these card types have in common? They’re all better at instant speed!
Read moreWhite’s good at many things: combat tricks, protection, token generation, cheap removal, and so on. What do all these card types have in common? They’re all better at instant speed!
Read moreIn Magic, green mana is all about nature and one thing it excels at is removing artifacts. Today, we will smash all those machines Office Space style and see the best artifact removal cards in green.
Read moreUsually, the “unknown” in Magic is in the opponent’s hand or their library – which is threatening, for sure – but what if that element of surprise that could be anything was already on the battlefield, attacking your opponent? That’s the niche...
Read moreTokens are quite useful in Magic, largely because they let you create more forces than your opponents. Flooding the board with tokens can be an effective strategy for dominating the game, so let’s check out the best token generators Magic...
Read moreIkoria: Lair of Behemoths stands out as one of the finest expansions in Magic: The Gathering, and for various compelling reasons. However, there’s one small mechanic that most people forget was introduced in Ikoria: mutate. Want to find out what...
Read moreCreatures are flimsy. They can provide great effects, but they’re so prone to interaction, making them a major element of your game plan comes with risk. If you want to reduce the risks while still bringing backbreaking passive effects...
Read moreBlue has long enjoyed the title of Magic’s best color thanks to its potent combination of countermagic and card draw, but the color has always had a glaring weakness: permanents. Blue’s removal might not be on par with white’s and black’s removal...
Read moreIf you want to power up your Commander deck and reach for a more concise win condition—which isn’t necessary if you enjoy the casual life—I have you covered with a range of powerful combos for your next brew.
Read morePaying homage to Tarkir’s Mardu clan, red, white, and black usually team up in strong, aggressive decks powered by tokens, direct damage, and sacrifice. They’ll need some tri-lands to make sure everything works out.
Read moreToday I’m going to be talking about shrines, an enchantment subtypes that gets new support once every few years.
Read moreMTG began card frame innovation in the late 1990’s with full-art lands and lands without text boxes, which eventually led to cards with full-art and no text box – or simply, textless cards of all kinds.
Read moreMagic is a game with a lot of different formats, each with their own distinct power levels and format identities. Due to the wildly varying power levels across these formats, the average price of a Magic deck can depend heavily on the type of...
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