Silly “O-Ring” Loop Fuels Infinite Mill Strategy in Standard
Avatar is chock full of combo action. One brewer just discovered a powerful new infinite combo wincon in Standard.
Read moreAvatar is chock full of combo action. One brewer just discovered a powerful new infinite combo wincon in Standard.
Read moreThe freshly spoiled World War Hulk card is going to enable some gargantuan shenanigans in Standard and beyond.
Read moreIโve always found enchantments feel like living spells. A weave of mana that exists long after the original spellcaster has moved on to new spells or locations, as opposed to sorceries and instants that represent a single, intense act of magic...
Read moreEvery Magic player has experienced the tragedy of mana flood when they draw more lands than spells, leaving them with tons of resources and nothing to do with them as their opponents deploy spell after spell.
Read moreIโve said it before and Iโll say it again: Commander is a format of choice, and a big part of that is figuring out what color combo youโre building around. Today Iโll give you the rundown as to why Naya could be the color trio for you, what...
Read moreSince ramp is such a critical part of EDH, itโs only natural that youโd consider making your commander a source of ramp. If you want to ensure you have your mana acceleration in your opening hand every game, check out the best ramp commanders in...
Read moreEvidence has lead us to believe that Marvel Superheroes precons will likely be announced on December 9th.
Read moreTest prints are created by the printers and shipped to Wizards. Today, Iโm giving you the rundown on test prints so you can learn how to start or expand your collection.
Read moreSeveral Avatar cards have breathed new life into the once format-warping Pixie decks that necessitated mass bans in June 2025.
Read moreRedโs selection of instants includes plenty of powerful spells. The best burn spells ever printed are red spells, but there are also plenty of ways to generate mana, some chaotic spells, and a surprising amount of countermagic.
Read moreBlue, red, and white is the color identity of non-creatures spells in Magic, the prowess combination if you will. More often than not, your creatures will be few and far between, but the ones that stick will hit your opponents hard. With that in...
Read moreAs one would expect from green, its enters abilities largely care about creatures and/or mana, though there are a couple of outliers. You’ll be ramping and smashing with these cards, giving your green monsters an immediate impact on the...
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