Last updated on September 12, 2025

Mire in Misery | Illustration by Anna Podedworna
Earlier this week, Wizards of the Coast addressed concerns about Vivi Cauldron dominating Magic's Standard format. In their On Standard and Moving the Banned and Restricted Announcement article, WotC acknowledged that โVivi Ornitier is warping the Standard format and likely needs to goโ (with perhaps Agatha's Soul Cauldron being another possible ban), but chose not to enact an emergency ban right now, instead waiting until November 10th.
WotC's argument is that the Standard metagame has not fully stabilized yet. โPlayers have found a version of Mono-Red that is rebalancing the scales,โ the WotC article says. โNot only is it more played on the MTG Arena ladder, but it has a better win percentage against the field and is knocking off Vivi Cauldron decks at a clip above 60%.โ
WotC also noted that, according to their data, the average playerโs experience remains okay, even if at a competitive level it may not be so rosy.
โWhile we acknowledge that high-level competitive Standard is lopsided, the majority of Standard play is not,โ the article says. โThe MTG Arena ladder isn't nearly this distorted, and in-store play isn't nearly this distorted. Most players who play Standard outside the competitive sphere have a different experience.โ
WotC's decision to leave Magic's Standard format untouched has received lots of criticism online, from reddit threads with lots of upvotesโฆ
โฆ to ironic comments from well-known MTG influencers, joking about empty LGSโฆ
โฆ to content creators spelling things out and describing Magic's Standard situation as โpretty badโ:
Arena Numbers Are Down โ But Not By Much
WotC does not reveal actual numbers and has not shared the data they looked at before deciding not to ban anything, but one way to gauge Standardโs health is to look at MTG Arenaโs player counts over the past few months since there's one thing we do know: Standard is by far the most popular format on MTG Arena. According to the MTG Arena State of the Game from April this year, Standard is roughly 50% of Arena's playtime.
Therefore, since the vast majority of play on Arena is Standard, the total player population can serve as a rough proxy for Standard activity. To be certain, not all Arena players play on Steam; but comparing numbers on the same platform can still show us some trends.
Hereโs what the Steamcharts data shows, looking all the way back to January 2024:

Source: SteamCharts
In particular: In June this year, there's 8,670 average concurrent players (with a peak of ~17,989 โ Arena's all-time high, and a new record thanks to Final Fantasy). Interest in Standard spiked as players flocked to try new content and decks.
Final Fantasy kept its momentum in July, with around 8,645 average players. Standard play remained high; the Vivi Cauldron deck had emerged, but was not yet a boogeyman at this point.
Then in August Edge of Eternities landed, bringing rotation and leaving Vivi Cauldron as the deck to beat. That didn't stop EOE from having almost as big a peak as Final Fantasy (and much bigger than Tarkir: Dragonstorm), but there's still a clear downtrend, with less players when comparing with June or July.
Still, when looking at the last 30 days โ which do not include EOE's first week, it's biggest spike in player count โ Arena's numbers look pretty good when comparing with data from before Final Fantasyโs records:

Source: SteamCharts
Mixed Results
On one hand, the downward trend in the last two months gives weight to player complaints. A ~10% drop in average population in the last 30 days is fairly big when compared with previous months. It suggests that the prolonged dominance of a single deck did drive some players away or reduce their play time. You could look at this data and point out this 10% drop between now and before Vivi Cauldron became Standard's deck to beat is one of the biggest one-month drops Arena has ever seen.
On the other hand, Arenaโs player counts are still quite healthy in a broader context. Even after the recent decline, the current activity levels are higher than they were earlier in 2025, and much higher than any point last year. In particular, even without a first-week peak, the last 30 days are better than any set month before FIN when you look at average players.
If you're willing to give WotC the benefit of the doubt (above all considering they do have the exact data, rather than the extrapolation happening here), then it doesn't sound too outlandish to think that, tournament grinders aside, Arena players are putting a lot of hours into Standard (perhaps playing Standard at lower ranks, or in Best-of-One where the meta can feel more varied โ WotC never defines very clearly what's a casual player in their view).
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2 Comments
I’d love to play MTG Arena on my phone sometimes but every time I start the app it takes 1.5 minutes to get going or something. If I have to do anything else on my phone and leave the app even for a moment, I have to basically wait another 1.5 minutes for it to reconnect just to arrive at the main menu.
Why should I bother with the app?
I don’t quite have that long of a wait, though it does require a fairly strong internet connection to work consistently, in my experience.
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