Marvel’s Molecule Man Puts Miraculous Spin on Colorless EDH
Molecule Man is the newest busted colorless commander from Marvel Super Heroes. He’s here to cast big stuff and win games, but is his ability a miracle, or is it too good?
Read moreMolecule Man is the newest busted colorless commander from Marvel Super Heroes. He’s here to cast big stuff and win games, but is his ability a miracle, or is it too good?
Read moreRed has the worst card draw of any color. The other four have creatures that enter and draw a card, or have card draw as a passive effect, or have an activated card drawing ability. But red? No dice.
Read moreThere are some cards missing from the new Marvel Super Heroes set: The X-men. This huge part of the Marvel franchise are suspiciously absent. Is this a clue towards a new X-Men set?
Read morePlanar Chaos is a small set and the second set in the Time Spiral block, one of MTGโs most beloved set blocks. It suggests an alternate reality of MTG, or what direction the multiverse and characters within could have taken with a few different...
Read moreMarvel Super Heroes gives us an MTG version of traditional comic book power-ups, and the design is slick. Letโs see how it works!
Read moreI kind of take it for granted how ubiquitous equipment is in modern Magic. With any evergreen mechanic youโre bound to see legendary creatures designed specifically to carry that mechanic into Commanderโs ever-growing expanse of deckbuilding...
Read moreIn Magic, black is usually tied to grindy situations. Itโs a color that relies on 1v1 removal, drawing cards by paying life, returning creatures from the graveyard to play, or win conditions that slowly drain your opponentโs life. Letโs see which...
Read moreFor those Magic veterans who fondly remember living weapon and for Mirrodin!, the Final Fantasy x MTG crossover brings another auto-attach trick: job select, now with freshly minted 1/1 heroes rather than germs or rebels.
Read moreWinning a game of MTG is somewhat trivial if you have a good board and are smashing your opponentโs face. But what if the rules change in the middle of the game? Suddenly, you canโt win anymore because your opponentโฆ canโt lose. What trickery is...
Read moreIncidental damage and lifegain each add up quickly, especially in a format like Commander with super long games. Combining them into one effect gives you a strong advantageโbut which of them are the best for you?
Read moreRollinโ die is mostly a mechanic seen in other board games like D&D, but as it happens, itโs also seen in Magic: The Gathering. Whether you’re triggering wild random effects, opening attractions, or just seeing how high you can roll...
Read moreNext in a long line of โkicker-styleโ mechanics is tiered, a way to increase the impact of your spells and feel like you’re developing your own JRPG Final Fantasy mage character. Or healer. Or support character.
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