Tapped Out in MTG: Decks and Rules
To start the game and then end up running out of available mana sucks. This is called tapping out, and itโs (usually) never a good feeling. Letโs talk about that.
Read moreTo start the game and then end up running out of available mana sucks. This is called tapping out, and itโs (usually) never a good feeling. Letโs talk about that.
Read moreUnglued originally released in August of 1998 and was the first ever supplemental set made with the intention of being a fun standalone product. It featured 94 new cards: five full art basic lands, six full art tokens, and 83 new silver-bordered...
Read moreA lot of the basic mechanics that we learn in Magic as new players are foundational to the game itself. Only one expansion has ever decided to replace flying: Portal: Three Kingdoms. Today Iโm going to look at the mechanic that took its place, if...
Read moreEveryone acknowledges the ubiquity of the +1/+1 counter. But what about its evil cousin, the -1/-1 counter? Throughout the years one mechanic or another has focused on creating -1/-1 counters, and wither may be the iconic -1/-1 ability.
Read moreWake the Flumph up samurai, weโve got a new format to learn. Neon Dynasty has rave reviews by limited grinders on social media and plenty of relevant Limited tournaments to play.
Read moreFat packs, weird name aside, were one of the longest-running Magic products weโve seen in the history of the game. But what are these packs? Whatโs in them? Letโs find out!
Read moreMeren of Clan Nel Toth quickly became one of the most prominent Golgari commanders in the format after it was printed as a commander in the Commander 2015 precons. Today I bring you a mid-power Golgari Pod deck with Meren in the command zone.
Read moreEsper is a shard of grace and proactivity. Swiftly and easily removing enemy threats, consistently having efficient interaction, and playing powerful enchantments are all things Esper () does well, and that Zur the Enchanter greatly...
Read moreI love Magic mechanics that are โcontroversialโ among fans. Today I want to talk about Commanderโs very own exclusive and controversial mechanic: eminence.
Read moreimportant to early Magic for a lot of reasons. This 1995 expansion was the game’s first “standalone” product and could be played completely independently of the MTG core products since it reprinted basic lands for the first...
Read moreOne of the hardest parts of playing Magic is getting a deck together. Especially when youโre first starting out. But the 2022 Challenger decks have been released, and itโs time to take a look at them!
Read moreAnother new set is here, and two new EDH decks are landing with it to spoil us Commander players. Today Iโm going to cover each of the Kamigawa: Neon Dynasty EDH precons and their notable cards and strategies. Iโll also be talking about the...
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