All 23 Artifact Lands in Magic Ranked
Magic released Mirrodin in 2003, the first artifacts-themed set since Antiquities. And nowhere was the feel of that new plane more visceral than in a new cycle made for the set: artifact lands.
Read moreMagic released Mirrodin in 2003, the first artifacts-themed set since Antiquities. And nowhere was the feel of that new plane more visceral than in a new cycle made for the set: artifact lands.
Read moreMost ghostly figures fall into the spirit category, whereas more corporeal undead are typically zombies. This leaves more specific creature types like wraith with less representation to preserve more cohesion within larger creature groups.
Read moreMana storage cards change the normal rule where unspent mana disappears at the end of each step or phase. Instead, they let you hold onto that mana so you can use it later.
Read moreBudget blue cards cost a few dollars or less and cover the basics of what blue does best. Let’s see what cards you can add to your blue decks for $5 or less.
Read moreHow sick are you of removing a bomb card like Ugin, Eye of the Storms twice, only to see a third copy hit play? A specific kind of card in MTG slang called extraction (or lobotomy) can be your savior.
Read moreWhite needs removal, as do all colors, and today I want to analyze the strengths and weaknesses of white removal while ranking the best of the best.
Read moreWhile many black-green decks combine beefy green cards and strong black removal to trample the opposition, other decks create big monsters by slowly feeding their graveyards or just profit from great sacrifices. Let’s see what mighty creatures...
Read moreMTG is full of wonderful colors and guilds, but what about the colorless? Are we just supposed to forget about cards that go in any deck? Today let’s look at colorless sorceries and how they can benefit your builds.
Read moreBant is a very midrange color trio that’s good at ramping and generating value with its creatures and permanents, which means you’re in for tons of card draw, ramp, and interaction with these creatures.
Read moreScientists in Magic are a weird bunch. They almost all come from Universes Beyond tie-ins, which makes sense when you consider the flavor of most Magic planes.
Read moreDungeons in MTG! They’ve always been a thing in D&D. It’s right in the name: Dungeons & Dragons. But now they’re in Magic, too. But what do dungeons actually do? How do they work, how do you use them, and how do you survive them?
Read moreWe’re going to dive into the best flying commanders and explore why building around this keyword can be so powerful. Wait, dive in? Maybe fly in would be more appropriate.
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