Fynn, the Fangbearer Commander Deck Guide
Deathtouch and poison counters collide in this super fun, budget-friendly Fynn, the Fangbearer Commander deck!
Read moreDeathtouch and poison counters collide in this super fun, budget-friendly Fynn, the Fangbearer Commander deck!
Read moreHow many instants should you play in your Commander deck? Weโll start with whatโs considered the standard, then move through which factors you should consider based on your deck.
Read moreThe Commander Format Panel is a group of community members with the mandate to help Wizards of the Coast manage Commander. Per Wizardsโ announcement introducing the Commander Format Panel, it functions similarly to the Pauper Format Panel, who...
Read moreFoundations looks like one of Magic’s more powerful core sets I can remember, and Foundations Jumpstart has a much wider selection of powerful commanders than is typical for recent Jumpstart sets. Is there a new banger like Allosaurus...
Read moreIron Man and Tony Stark paved the way for the Marvel Cinematic Universe (MCU)โs huge success back in 2008 and was a huge cornerstone of that MCU. For those closer to my age, the character was already present in comics, Marvel games, and cartoons...
Read moreThe mechanic so powerful we use it to gauge the strength of other mechanics is back! Storm makes its gloriously overpowered return to Magic: The Gathering on the Universes Beyond Storm, Force of Nature card, and what a return it is!
Read moreSo many commanders are value engines that snowball out of control, and they require their players to jump through hoops to reach that point. Some Commander games feel like four players playing their own mini-games until the table itself collapses...
Read moreThis Vihaan, Goldwaker EDH deck is a grindy, casual midrange deck. You want to amass enough Treasure to make Smaug jealous then convert it into a living army with Vihaan to pummel your opponents. It combines that pressure with a few sacrifice...
Read moreMy original idea for this Commander deck was to straight up include every single room card out there. Turns out we got a baffling 28 room cards in Duskmourn. For the sake of playability, I had to cut a couple of them out, but just know that...
Read moreThe miracle mechanic made a name for itself in Legacy as a key part of the formatโs best control deck, which used Senseiโs Divining Top to set up powerful control cards like Terminus and Counterbalance. But Duskmourn: House of Horror has...
Read moreWhile new Magic mechanics keep the game fresh and exciting, I always enjoy seeing returning keyword abilities. Sometimes itโs just because theyโre my favorites, like cycling and kicker, but other times, itโs because visiting a mechanic for the...
Read moreLetโs look at each potential commander released through the Duskmourn main set and the Duskmourn Commander precons and rank them based on how much they fit into this new world and the new strategies they could enable.
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