Last updated on September 15, 2026

Ganax, Astral Hunter | Illustration by Aaron Miller
Do you know what's better than one dragon? That's right, it's infinite dragons. And while we're at it, infinite damage too. Thanks to a brand new card that was just spoiled from Reality Fracture, Draconic Visitor, you can now combo off into infinity, and the best part is that you can have the other combo pieces in your command zone.
The Combo
This combo is pretty simple. You just need to have Ganax, Astral Hunter or a Draconic Visitor in play. From there, all you need is something that deals damage to your opponent whenever a creature enters. Something like Impact Tremors or Weftstalker Ardent. Then just play the dragon you don't already have in play, and watch the combo unfold.
A dragon entering triggers Ganax, Astral Hunter, which tries to create a treasure token. However, thanks to Draconic Visitor‘s replacement effect, a 5/5 dragon creature token is created instead, which triggers your Impact Tremors as well as your Ganax, Astral Hunter, starting the loop again. The ultimate result of this combo is infinite damage and infinite 5/5 dragons, which should win you the game on the spot.
Avoiding the Draw

Emrakul, the Exigent Doom | Illustration by Princess Hidir
This combo can be a bit dangerous to pull off, as if you do it wrong or your opponent has interaction at the right moment, it can result in the game going to a draw. This is because of the specific wording on Ganax, Astral Hunter and Draconic Visitor. Neither of their abilities have the word “may” in their text, meaning you are forced to carry out their abilities, and because they cause a loop, the game will draw unless you have the aforementioned Impact Tremors in play.
That being said, the game can still be a draw if a player has a way to prevent losing on that turn, such as Teferi's Protection or Angel's Grace. They can also just remove your Impact Tremors in response, which will also cause a draw.
Granted, there are worse things in this world than a draw, but you'd likely much rather win the game, so I urge caution with this combo. Make sure the pieces are set up, make sure your opponents are tapped out. If you're playing other colors besides red, make sure you're holding up mana to cast Counterspell or something like that, just to ensure this all goes off without a hitch.
Other Considerations

Consider | Illustration by Zezhou Chen
If you want to include this combo in your Commander deck, there are a few other deckbuilding considerations to be made. You likely will want Ganax, Astral Hunter to helm the deck, in which case you'll have to choose a background. If so, there are a few ones worth considering that help this combo.
The first is Street Urchin, which functions as a sacrifice outlet in the command zone. This is important to have, as it means you can do the combo without Impact Tremors to simply create infinite 5/5 red dragons, and then when you have the number that you want, you can sacrifice either Ganax, Astral Hunger or Draconic Visitor to stop the loop.
Acolyte of Bahamut will simply make the combo a bit easier to cast. Dragon Cultist and Feywild Visitor are both capable of making dragon tokens, which is relevant as it can create treasures if you already have Ganax, Astral Hunter in play, but otherwise they're a bit unimpressive. It's really up to you what background you want to choose.
Wrap Up

Call the Spirit Dragons | Illustration by Liiga Smilshkalne
This combo has high potential. The fact that you can have part of it available in the command zone is always a plus, and creating infinite 5/5 dragons is something that's simply too fun to ignore. Will you be running this combo in your Command deck, or are you too afraid you might draw the game?
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