Last updated on June 18, 2022
Merciless Eviction | Illustration by Richard Wright
I’ve probably mentioned how much I like Commander somewhere before. It’s a great format to play MTG, whether competitively or for fun. So, today I’ll try to give you an idea about Commander 2017, what’s unique about it, and whether you should invest in it or look for another set you’ll fancy more.
Commander 2017 Set Details
Commander 2017 introduced four tribal-themed decks with 100 cards each. It also debuted the keyword “eminence” for legendary creatures, which triggers while the creature is on the battlefield or in the command zone.
This makes the commander cards extremely powerful since you’ll be able to gain their benefits without paying their mana costs. And since these decks are pre-constructed around “tribes,” they have incredible synergy and are pretty competitive. You can easily fight head-on with other players even before you get used to your new deck.
There is also the “Curse series,” unique to Commander 2017, which depicts an unnamed, very unlucky planeswalker. There are five different curses, one for each color. Take a look:
With these in mind, it’s better to give a simple answer first and then we can dive into details. Is it worth to get Commander 2017 decks or are you better off getting individual cards? I’d say that except for Feline Ferocity, you can upgrade these decks with a reasonable cost and build a very strong deck. So, yes, it’s worth it.
Let’s jump into each Commander 2017 deck individually, though, and break it down even further.
Arcane Wizardry
Inalla, Archmage Ritualist | Illustration by Yongjae Choi
Commander (1)
Creature (31)
Havengul Lich
Marchesa, the Black Rose
Vela the Night-Clad
Arcanis the Omnipotent
Azami, Lady of Scrolls
Body Double
Harbinger of the Tides
Serendib Sorcerer
Apprentice Necromancer
Magus of the Abyss
Puppeteer Clique
Etherium-Horn Sorcerer
Mercurial Chemister
Nin, the Pain Artist
Niv-Mizzet, the Firemind
Shadowmage Infiltrator
Archaeomancer
Merchant of Secrets
Sea Gate Oracle
Corpse Augur
Izzet Chronarch
Nivix Guildmage
Kess, Dissident Mage
Mairsil, the Pretender
Galecaster Colossus
Magus of the Mind
Portal Mage
Vindictive Lich
Izzet Chemister
Taigam, Sidisi’s Hand
Bloodline Necromancer
Instant (13)
Comet Storm
Polymorphist’s Jest
Chaos Warp
Memory Plunder
Silumgar’s Command
Into the Roil
Opportunity
Reality Shift
Go for the Throat
Cauldron Dance
Crosis’s Charm
Rakdos Charm
Terminate
Sorcery (5)
Clone Legion
Spelltwine
Decree of Pain
Necromantic Selection
Kindred Dominance
Enchantment (4)
Curse of Disturbance
Curse of Opulence
Curse of Verbosity
Shifting Shadow
Artifact (8)
Nevinyrral’s Disk
Commander’s Sphere
Darksteel Ingot
Fellwar Stone
Sol Ring
Unstable Obelisk
Worn Powerstone
Mirror of the Forebears
Lands (38)
Exotic Orchard
Mystifying Maze
Island x10
Swamp x6
Mountain x4
Command Tower
Crumbling Necropolis
Dimir Aqueduct
Dismal Backwater
Evolving Wilds
Grixis Panorama
Izzet Boilerworks
Jwar Isle Refuge
Rakdos Carnarium
Swiftwater Cliffs
Temple of the False God
Terramorphic Expanse
Vivid Crag
Vivid Creek
Vivid Marsh
Path of Ancestry
Commander, Themes, and Strategy
Wizards are always a good choice if you’re going for control, but this deck can also dish out a lot of early firepower if you’re lucky enough. Your intended commander, Inalla, Archmage Ritualist, has a pretty decent eminence ability that allows you to create a token copy of any nontoken wizard you play, so you can hold your ground until you get the game under your control. Considering there are bazillion wizard-type creatures in MTG, Inalla is a very valuable commander if you’re planning to upgrade Arcane Wizardry. Kess, Dissident Mage is also a great commander if you want to build a spellslinger deck.
However, the deck doesn’t have a clear win condition and you’ll have to play very carefully to make sure you don’t get completely destroyed. You’ll need some luck to dish out early power and the deck doesn’t ramp up very effectively compared to other decks. If you don’t get shut down in the early game, you have a lot of removals and can use cards from your graveyard, but as I said earlier, you need to play carefully.
With these tips in mind, you’ll need to upgrade this deck to play it competitively. Your options for spells are somewhat limited, so you might need to add some decent removals or counters to better control the game. Luckily, Arcane Wizardry is by far the best deck since you have a lot of options like Mairsil, the Pretender, which offers a very flexible playstyle if you want to build around him.
Notable Cards: Reprints and $$
Where to Buy
- Commander 2017 deck - arcane wizardry.
Draconic Domination
The Ur-Dragon | Illustration by Jaime Jones
Commander (1)
Creature (32)
Ryusei, the Falling Star
Scourge of Valkas
Utvara Hellkite
Sunscorch Regent
Deathbringer Regent
Hellkite Charger
Tyrant’s Familiar
Atarka, World Render
Bladewing the Risen
Broodmate Dragon
Crosis, the Purger
Dromoka, the Eternal
Intet, the Dreamer
Kolaghan, the Storm’s Fury
Niv-Mizzet, Dracogenius
Ojutai, Soul of Winter
Scion of the Ur-Dragon
Silumgar, the Drifting Death
Spellbound Dragon
Teneb, the Harvester
Steel Hellkite
Orator of Ojutai
Dragonlord’s Servant
Dragonspeaker Shaman
Savage Ventmaw
O-Kagachi, Vengeful Kami
Ramos, Dragon Engine
Scalelord Reckoner
Taigam, Ojutai Master
Wasitora, Nekoru Queen
Boneyard Scourge
Territorial Hellkite
Sorcery (9)
Crux of Fate
Painful Truths
Earthquake
Cultivate
Farseek
Kodama’s Reach
Rain of Thorns
Fortunate Few
Fractured Identity
Enchantment (10)
Monastery Siege
Palace Siege
Crucible of Fire
Dragon Tempest
Frontier Siege
Elemental Bond
Curse of Verbosity
Curse of Opulence
Curse of Bounty
Kindred Discovery
Artifact (11)
Fist of Suns
Armillary Sphere
Commander’s Sphere
Darksteel Ingot
Dreamstone Hedron
Lightning Greaves
Nihil Spellbomb
Sol Ring
Wayfarer’s Bauble
Herald’s Horn
Mirror of the Forebears
Lands (37)
Crucible of the Spirit Dragon
Haven of the Spirit Dragon
Mountain x6
Swamp x3
Forest x3
Plains x3
Island x3
Arcane Sanctum
Command Tower
Crumbling Necropolis
Frontier Bivouac
Jungle Shrine
Mystic Monastery
Nomad Outpost
Opulent Palace
Sandsteppe Citadel
Savage Lands
Seaside Citadel
Vivid Crag
Vivid Creek
Vivid Grove
Vivid Marsh
Vivid Meadow
Path of Ancestry
Commander, Themes, and Strategy
I’ve always had a soft spot for dragons, so I can’t promise that I’ll be fair, but I’ll try. Your commander is The Ur-Dragon, which is notable as a 5-color commander. It has a very high mana cost but its eminence ability allows you to cast dragon spells for cheaper, so it’s only fair. Your deck, predictable, consists of a lot of dragons and they hit hard.
Although the deck has a horrible mana base, your opponents will have a very hard time stopping your dragons. The deck doesn’t offer strong control over the battlefield, but Crux of Fate, Fractured Identity, and Fortunate Few can get you out of trouble. Kindred Discovery can help you draw a lot of cards so you’ll have no trouble responding to your opponent if you can establish your mana base.
Draconic Domination also has some great commanders including Ramos, Dragon Engine and Scion of the Ur-Dragon, two great 5-color commanders. Scion of the Ur-Dragon is considered one of the best dragon commanders in MTG and Ramos can be used to bring an epic end to any game. There’s also a lot of legendary dragons, so buying this deck offers the best value among the entire Commander 2017 set, in my opinion. Fractured Identity is a very valuable card, too. This is also the easiest deck to play straight out-of-the-box.
Notable Cards: Reprints and $$
Where to Buy
- Commander 2017 Deck - Draconic Domination
Feline Ferocity
Arahbo, Roar of the World | Illustration by Jesper Ejsing
Commander (1)
Creature (24)
Jazal Goldmane
Jareth, Leonine Titan
Kemba, Kha Regent
Leonin Arbiter
Leonin Shikari
Raksha Golden Cub
Seht’s Tiger
Spirit of the Hearth
Jedit Ojanen of Efrava
Fleecemane Lion
Phantom Nishoba
Leonin Relic-Warder
Oreskos Explorer
Sunspear Shikari
Taj-Nar Swordsmith
Temur Sabertooth
Qasali Pridemage
Nazahn, Revered Bladesmith
Mirri, Weatherlight Duelist
Alms Collector
Balan, Wandering Knight
Stalking Leonin
Hungry Lynx
Qasali Slingers
Instant (6)
White Sun’s Zenith
Condemn
Wing Shards
Crushing Vines
Relic Crush
Kindred Summons
Sorcery (8)
Divine Reckoning
Rout
Hunter’s Prowess
Soul’s Majesty
Cultivate
Harmonize
Nissa’s Pilgrimage
Traverse the Outlands
Enchantment (5)
Mirari’s Wake
Abundance
Zendikar Resurgent
Curse of Vitality
Curse of Bounty
Artifact (19)
Argentum Armor
Grappling Hook
Quietus Spike
Staff of Nin
Sword of the Animist
Sword of Vengeance
Behemoth Sledge
Dreamstone Hedron
Hedron Archive
Hero’s Blade
Lightning Greaves
Loxodon Warhammer
Skullclamp
Sol Ring
Swiftfoot Boots
Bloodforged Battle-Axe
Hammer of Nazahn
Heirloom Blade
Herald’s Horn
Lands (37)
Path of Ancestry
Mosswort Bridge
Stirring Wildwood
Plains x7
Forest x6
Blighted Woodland
Blossoming Sands
Command Tower
Elfhame Palace
Evolving Wilds
Grasslands
Graypelt Refuge
Krosan Verge
Myriad Landscape
Opal Palace
Rogue’s Passage
Saltcrusted Steppe
Secluded Steppe
Selesnya Guildgate
Selesnya Sanctuary
Temple of the False God
Terramorphic Expanse
Tranquil Expanse
Tranquil Thicket
Vivid Meadow
Vivid Grove
Commander, Themes, and Strategy
is my least favorite. Not because it’s weak but it is somewhat… lacking.
Arahbo, Roar of the World works great for the deck, but if you want to upgrade, you won’t be able to find too many options. There simply aren’t enough cat cards. The deck is also focused on equipment, which is a risky way to play.
Let’s not get too negative, though. There are some good things about Feline Ferocity. Similar to other commanders in the set, Arahbo also has a powerful eminence ability which provides +3/+3 to one of the cats you control until the end of the turn. This allows for some insanely powerful combat power. Since you can also equip your creatures, you can hit very hard and finish the game before your opponents can establish control over the board. Naturally, you’re weak against board-wipes and removals, but you can rush very fast.
Aside from its powerful early game, you can buff your cats to an extent that they can compete with dragons thanks to the equipment theme. Balan, Wandering Knight can single-handedly push your opponents into despair if equipped with Lightning Greaves and Behemoth Sledge early, which both have low mana costs.
In terms of value, Feline Ferocity has Mirari’s Wake, which is one of the most valuable cards in the entire Commander 2017 set with a price of approximately $22. Alms Collector and Lightning Greaves are also quite valuable, so you’ll get a lot of cards that’ll fetch a good price on the market.
Notable Cards: Reprints and $$
Where to Buy
Vampiric Bloodlust
Edgar Markov | Illustration by Volkan Baga
Commander (1)
Creature (26)
Anowon, the Ruin Sage
Bloodlord of Vaasgoth
Blood Baron of Vizkopa
Butcher of Malakir
Captivating Vampire
Dark Impostor
Drana, Kalastria Bloodchief
Malakir Bloodwitch
Sangromancer
Skeletal Vampire
Vein Drinker
Blood Artist
Bloodhusk Ritualist
Falkenrath Noble
Pawn of Ulamog
Vampire Nighthawk
Rakish Heir
Stromkirk Captain
Tithe Drinker
Patron of the Vein
Bloodsworn Steward
Kheru Mind-Eater
Licia, Sanguine Tribune
Mathas, Fiend Seeker
Crimson Honor Guard
Bloodline Necromancer
Instant (7)
Crackling Doom
Return to Dust
Swords to Plowshares
Go for the Throat
Skeletal Scrying
Teferi’s Protection
Mortify
Sorcery (11)
Fell the Mighty
Blood Tribute
Consuming Vapors
Damnable Pact
Merciless Eviction
Ambition’s Cost
Read the Bones
Syphon Mind
New Blood
Disrupt Decorum
Kindred Charge
Enchantment (8)
Blind Obedience
Black Market
Sanguine Bond
Underworld Connections
Outpost Siege
Kindred Boon
Curse of Vitality
Curse of Disturbance
Artifact (10)
Blade of the Bloodchief
Door of Destinies
Well of Lost Dreams
Boros Signet
Orzhov Signet
Rakdos Signet
Skullclamp
Sol Ring
Worn Powerstone
Heirloom Blade
Lands (37)
Swamp x8
Mountain x4
Plains x3
Akoum Refuge
Bloodfell Caves
Bojuka Bog
Boros Garrison
Boros Guildgate
Cinder Barrens
Command Tower
Evolving Wilds
Forsaken Sanctuary
Kabira Crossroads
Nomad Outpost
Opal Palace
Orzhov Basilica
Orzhov Guildgate
Rakdos Carnarium
Rakdos Guildgate
Scoured Barrens
Stone Quarry
Terramorphic Expanse
Urborg Volcano
Wind-Scarred Crag
Path of Ancestry
Commander, Themes, and Strategy
The last deck in Commander 2017 is an all-around balanced deck that revolves around swarming your opponents. Edgar Markov has an eminence ability that creates a 1/1 black Vampire token whenever you cast a vampire spell, so you can spawn a lot of creatures to put pressure on your opponent. Combined with Door of Destinies, your army of tokens can become monsters and the only choice for your opponent at that point will be to wipe the board altogether.
To make things worse, has New Blood, so you can take that creature your opponent thought would win the game and make it yours. Commander players are known for having strong creatures in their arsenal and turning them on their owners is a cruel but devilishly fun way to win any game.
In contrary to the other creature-based decks, Vampiric Bloodlust has a decent amount of board control with Merciless Eviction and Fell the Mighty as major board wipes and a lot of single-target removals. Your signets along with Black Market will help you build a solid mana base, too.
However, if you fail to get the lead in the earlier turns, the game is pretty much over for you. You need to gather your power before commencing that all-out attack, so if your opponent can prevent you from getting board control early on, you’ll get crushed before you can get your vampires ready for war.
See here for a full deck guide on Edgar Markov.
Notable Cards: Reprints and $$
Best of the Best
Let’s get to the part where you’ll point out all of my mistakes. But no worries, feel free to do just that!
I think is the best choice if you have to pick one of the Commander 2017 decks. I praised Draconic Domination more than the others, but vampires are more flexible overall. Cats can be considered decent if we limit the game to Commander 2017, but you can’t go further than that and still play competitively with Feline Ferocity. Arcane Wizardry has high potential but needs too many upgrades to work effectively.
The main reason Vampiric Bloodlust takes first place is that it doesn’t have an obvious weakness. Other than a board wipe, vampires can hold their place fairly easy against all other decks and can even get the upper hand against dragons in late game. The deck has a decent amount of single-target removal and some powerful artifacts, so you can easily get back on track if you suffer some damage.
In terms of value, Arcane Wizardry falls behind while the other three decks are almost the same in their combined value. is a little ahead with Mirari’s Wake, Mirri, Weatherlight Duelist, and Alms Collector. Keep in mind that the Felines don’t have too many upgrade paths, so you might get stuck if you want to build on them. Vampiric Bloodlust and Draconic Domination are relatively easy to upgrade, but Arcane Wizardry is the most flexible. Maybe also the most expensive if you don’t have a wide collection, though.
My personal choice would be Draconic Domination, simply because I like playing with dragons. You can also easily go 5-color, which is very fun although most people think that playing 5-color commanders is annoying. WotC also likes dragons, I guess, since there are a lot of options if you want to spice up your deck.
Where to Buy
Mairsil, the Pretender | Illustration by Izzy
Commander 2017 can be considered old, but you won’t have a hard time finding these decks online. Buying all of them would be pretty expensive, but if you choose a single deck, I don’t think you’ll regret buying it.
Arcane Wizardry is the cheapest, solidly under $100 on Amazon. Prices change a lot depending on your region so take a look at Cardmarket, Amazon, Bazaar of Magic, or eBay to find the best price for yourself. You can also use TCGPlayer to get individual cards if you’re looking to Frankenstein something similar to these decklists with a twist.
Commanding Conclusion
New Blood | Illustration by Howard Lyon
Here’s the final verdict: Commander 2017 decks are pretty decent and are definitely good additions to your collection. The catch is that they’re all tribal-themed decks, so you’ll have trouble finding a place for them in your usual decks. You should keep this in mind if you’re looking to buy them since they all depend on sharing synergy with similar tribal cards.
Dragons, vampires, and wizards are very common in MTG, but cats might be a problem. This year’s sets have some new cats and you can add different mechanics like mutate to create some unique plays, but it’s a risky business. I think MTG will have more cats and dogs in the future, but I’m only speculating.
You also have a lot of other options if you want to play Commander, so the choice here depends on your budget. Newer sets are much cheaper than 2017 and maybe even more compatible with future releases. If you’re looking to expand your collection, you should definitely get one of them. On the other hand, if you’re more focused on getting competitive with a smaller budget, you might get a better deal buying one of the newer releases. Getting all Commander 2019 or 2020 decks would be cheaper than buying one of the Commander 2017 decks, so there is that.
So, what do you think of my analysis? I know some parts might be contradictory (Feline Ferocity is the most valuable despite all my criticism), so let me know in the comments if you think I missed anything!
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