Everything in the Virtue and Valor Commander deck: all 100 cards with current prices, what the deck is worth against the sealed price, the 10 new cards, and whether it is worth buying.
Whenever Ellivere enters or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card.
This is a fine little deck that shows off the new role mechanic well enough and adds a couple new cards to the EDH enchantress roster. It’s a bit narrow as an out-of-the-box experience and has some obvious weaknesses, but it has plenty of room for upgrades.
It’s a bit hard to overlook the fact that we just got another enchantment-based precon with the Commander Masters’ Enduring Enchantments, and Virtue and Valor isn’t really that different from the Adaptive Enchantment precon from Commander 2018 or even the Aura of Courage deck from Forgotten Realms Commander. That’s more of an issue with the oversaturation of Commander precons than a fault of this deck, but it does diminish the appeal for enfranchised players who already bought into those products. Still, it’s a fine onboarding deck for newbies and a solid precon overall.
Virtue and Valor is a Selesnya aura -themed enchantress deck, showcasing the new role tokens from WOE. It’s full of constellation cards, totem armor auras, and generic enchantment payoffs and attempts to win by making one or two enormous, evasive threats.
Ellivere of the Wild Court is the face commander of the deck and the only card in print that creates Virtuous roles. It’s great at pumping up your creatures and creating enchantments, and it even has a good card advantage ability stapled on. It’s just about everything you want in a precon commander.
Gylwain, Casting Director is the alternative commander, and while it’s a perfectly fine card at generating constellation triggers and pumping up your creatures, it doesn’t have nearly the same raw power or card advantage output as Ellivere.
The deck is highly committed to the theme, with 22 auras including bestow creatures, as well as other cards that create role tokens. It’s trying to play in a space that’s somewhere between straight Voltron and go-wide since both commanders incentivize you to play more creatures to the board. The deck wants to take opponents out in combat with huge swings, though it has all the usual weaknesses of most aura-based decks. A single removal spell can undo a lot of your work, so it’s best to spread out your auras and threats when possible.