Everything in the Stalwart Unity Commander deck: all 100 cards with current prices, what the deck is worth against the sealed price, the 15 new cards, and whether it is worth buying.
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
Stalwart Unity isn’t my favorite but that doesn’t mean you won’t enjoy it. I can be somewhat of a vicious player when it comes to Magic and I personally don’t like group hug strategies, but maybe that’s just because I lack the diplomatic skills that some of you more nuanced players have.
Either you love this deck or you hate it. If you’re someone who likes the idea of playing cards that benefit all players, then you’ll find Stalwart Unity to be a well-designed deck equipped with all the tools you need to navigate your way through the politics of EDH.
• Magic the Gathering 2016 Commander STALWART UNITY Deck
This one’s a bit interesting. Stalwart Unity is a group hug deck, which basically means that it plays several cards that benefit several players, even opponents. Its commander, Kynaios and Tiro of Meletis, draws a card at the end of turn for not just you but everyone else at the table as well. If you’re the diplomatic type who lets others do the dirty work for you, then you’ll love Stalwart Unity.
You’ll find that group hug effects like this benefit some players more than others if you’re cunning enough. Drawing a card for everyone will typically benefit the empty-handed player more than it will the player with seven cards in hand. You can even mount an advantage over your opponents without them noticing if you use similar tactics in-game. This deck’s power lies not in the cards themselves but in the player who pilots them.