Everything in the Open Hostility Commander deck: all 100 cards with current prices, what the deck is worth against the sealed price, the 15 new cards, and whether it is worth buying.
Vigilance, haste As Saskia enters, choose a player. Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
Many players like to tout aggro decks as being too linear and boring to play, but Open Hostility says otherwise. Saskia the Unyielding’s ability to send extra damage to an opponent of your choice gives you a sneaky way to circumvent that player’s defenses while Alesha, Who Smiles at Death and similar cards give you graveyard synergy for that extra value.
Maybe its gameplan isn’t as multi-faceted as some of the other decks in Commander 2016 but that doesn’t make it a boring deck to play. I think any game involving Saskia is bound to create some interesting player dynamics.
Open Hostility is all about aggression and combat damage. Aggro strategies can be especially difficult to pull off in Commander because each player starts with 40 life and you often have multiple opponents to take care of, but Saskia the Unyielding effectively serves as a damage multiplier for your creatures.
It turns the task of reducing three opponents down to zero life from daunting to feasible. Cards like Iroas, God of Victory also grant your creatures some form of evasion, improving your odds of executing a successful attack.