Everything in the Entropic Uprising Commander deck: all 100 cards with current prices, what the deck is worth against the sealed price, the 15 new cards, and whether it is worth buying.
Trample Whenever Yidris deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
While I wouldn’t recommend Entropic Uprising in a competitive environment, this certainly looks like a fun deck to play thanks to its chaotic nature and non-linear strategy. Its wacky cards can sometimes blow up in your face but you’re bound to experience some exciting gameplay if you’re okay taking that chance. The mana base, although not optimal, seems to get the job done well enough if you’re looking to cast all your spells on-curve.
Entropic Uprising is all about chaos and playing lots of high-value cards while disrupting your opponent’s gameplan at the same time. The deck’s commander, Yidris, Maelstrom Wielder, is at the core of this deck’s chaotic nature, giving your spells cascade for a turn after it deals combat damage to a player.
Cascade reads: “When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.”
Adding to the theme of chaos, Entropic Uprising includes six(!) Wheel of Fortune effects and several other cards with cascade. There isn’t much strategy to playing this deck other than abusing the cascade mechanic to play several cards for the price of one. If Yidris is ever allowed to connect with your opponents, then the other players at your table will soon find themselves overwhelmed by the sheer number of threats you control.