Everything in the Squirreled Away Commander deck: all 100 cards with current prices, what the deck is worth against the sealed price, the 10 new cards, and whether it is worth buying.
{T}, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors. At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it.
There’s a lot to like from Squirreled Away. New squirrels, valuable reprints. But overall, this is massively disappointing. We were promised the first-ever squirrel Commander precon, and instead, we were given a tokens deck with some squirrels in it.
Hazel of the RootbloomThe Odd Acorn Gang
The Golgari commander for this final precon is Hazel of the Rootbloom, and it’s a token generating machine! It can create two Squirrel tokens each turn, then use those tokens to add a ton of mana.
Squirreled Away's theme isn’t so much squirrels as various kinds of tokens. We have rats, spiders, Food tokens, Treasure tokens, in fact anything that would be at home in a Swarmyard. I do love token commanders, even if it’s a bit of a letdown that this isn’t more focused on squirrels.
Squirreled Away's backup commander is The Odd Acorn Gang, a much more focused squirrel commander. You can use these little guys to draw potentially three cards per turn by attacking each opponent during the combat phase. I think there’s not enough squirrels in Squirreled Away to really capitalize on The Odd Acorn Gang, but I’m sure this would shine in a purpose-built deck.
The best way to focus a deck is by shaving away superfluous subthemes and bolstering the themes you want to add. For this deck, I’m going to focus on token creation and sacrifice. That’s where the deck’s strengths lie.
Draftsim's upgrade guide makes 15 changes to this deck. The first picks (hover for the card):