Everything in the Peace Offering Commander deck: all 100 cards with current prices, what the deck is worth against the sealed price, the 10 new cards, and whether it is worth buying.
Vigilance Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.
Peace Offering looks like a really cool deck, easily my favorite Bloomburrow EDH precon. I’ve never built a group hug deck, but this might have to be a deck I pick up and add to the collection. Plus, you get a copy of Tempt with Bunnies, so how can you possibly go wrong?
Ms. BumbleflowerMr. Foxglove
Peace Offering is headlined by the glorious group hug commander Ms. Bumbleflower.
Your objective isn’t to try and win, but to play effects that benefit other players at the table, often while benefiting you, too. Your Bant commander lets an opponent draw a card every time you cast a spell, while you get to draw two cards on your second spell cast. You also have Bloomburrow ‘s gift mechanic, allowing you to give lovely gifts to each of your opponents. I think this is my favorite commander of the bunch. I like sitting back and letting everyone else do their own thing while I hatch my plot in secret.
Peace Offering's backup commander is Mr. Foxglove, who lets you draw cards so that your hand size matches that of one of your opponent’s. I don’t think it’s quite at its best here because there’s a lot of potential in its secondary ability of cheating out a large creature or two, yet there’s nothing worth cheating out in this deck. I think Mr. Foxglove could be a great commander in its own right, but it feels a bit lackluster here.
While Peace Offering already includes a ton of the staple group hug cards, it can be focused and refined quite a bit. It’s currently spread out a bit between wanting to play a traditional group-huggy politics game and the remnants of a +1/+1 counter deck. It also lacks consistency and a definite plan for ending the game. While it does buff the table and draw you a lot of cards in the process, a single Kalonian Hydra and Forgotten Ancient isn’t enough to win the game.
Draftsim's upgrade guide makes 19 changes to this deck. The first picks (hover for the card):