Everything in the Necron Dynasties Commander deck: all 100 cards with current prices, what the deck is worth against the sealed price, the 42 new cards, and whether it is worth buying.
Flying My Will Be Done — Whenever Szarekh attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.
Mono-black is very dear to my heart. It’s a deck that made me fall in love with Pauper, and I’ve always enjoyed making it work in other formats, especially Legacy. This deck’s very enjoyable to play and is probably the most powerful for “competitive” play with such a succinct and well-supported theme.
The commanders for Necron Dynasties are Szarekh, the Silent King and Imotekh the Stormlord. The necrons are basically an army of robotic skeleton warriors, so putting them in black and making them artifact creatures makes a lot of sense. The themes are fairly transparent here too.
The deck is entirely based around both artifacts and doing what black does best, self-mill and graveyard recursion. Although Szarekh is the face commander, I actually like Imotekh a fair bit more. It really comes down to whether or not you think it’s best to have an enabler or a payoff as your commander, since Szarekh mills you while Imotekh rewards you for getting stuff out of your graveyard once it’s milled. The commanders work really well in tandem with each other. I almost wish they were partner commanders of some sort.
The first and most important thing I intend to address in this deck is the command zone. Szarekh’s a fine card, but you can do more with your commander. I recommend putting Anrakyr the Traveller in charge; it’s a powerful spell that cheats big artifacts into play from the graveyard or your hand. It does so much more for deck, and several of the cards I’m adding were chosen with it in mind.
Draftsim's upgrade guide makes 17 changes to this deck. The first picks (hover for the card):