Everything in the Multiverse Reforged Commander deck: all 100 cards with current prices, what the deck is worth against the sealed price, the 18 new cards, and whether it is worth buying.
At the beginning of combat on each opponent's turn, they may pay {2}. If they don't, creatures they control can't attack Jaces you control this turn. +1: Draw two cards, then put a card from your hand on the bottom of your library. −3: Exile another target planeswalker or creature you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Jace, Multiverse Architect can be your commander.
Here’s the part where I’d compare the decks in the set cycle and land on which ones I thought were most fun, most competitive, etc. But Jace made a point to eliminate any competition, so Multiverse Reforged is, by default, the most fun, valuable, and competitive Commander precon for Reality Fracture.
In all truth, I really love this deck. Polymorph effects have been featured in past precons, but never has that been a deck’s entire theme. And I award extra credit for unique precon themes these days. I mean, name another precon whose creature curve starts at 6!? This should be a blast to play out of the box, reminding me a little bit of the explosive turns the Dance of Elements deck could pull off before upgrades. This should have plenty of “wtf moments” for new players, and I could see people getting hooked on Commander if this was their first experience playing the format.
Add in great reprint value and a multiverse of new takes on old characters and we’ve got a winner, and certainly one of the best precons of the year.
The tagline for Multiverse Reforged is “Make tokens–Warp reality to power up”. The “make tokens” part is pretty straightforward, and to some extent this is a token deck. The “Warp reality” text is a bit less obvious, but it refers to this deck’s polymorph strategy, which is a type of deck in which you try to trade out small, expendable creatures for giant, game-winning threats. There’s a bit of a chaos element to it because of that, where you’re often rolling the dice on which big creature you’re going to cheat out.
There are two intended commanders here. The first is Jace, Multiverse Architect, which gives you that pivotal polymorph effect in the command zone, as well as a little bit of card draw. Nissa, Leyline Tamer is the alternative, and the stronger of the two commanders for my money. I’m not taking Jace out of commission here, but you can’t argue with a landfall ability that draws and puts a free creature into play.
I like the deck’s core gameplan: It plays cheap, noncreature token makers as fodder for the polymorph effects and flips them into big creatures. I don’t want to mess with that core gameplan, but I do want to improve it.
Draftsim's upgrade guide makes 14 changes to this deck. The first picks (hover for the card):