Everything in the First Flight Commander deck: all 100 cards with current prices, what the deck is worth against the sealed price, the 0 new cards, and whether it is worth buying.
Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card.
First Flight’s strategy is definitely nice and simple for new players. It performs well against most of the Starter Commander decks since they aren’t all super well-equipped to deal with flying creatures.
That said I can’t really get too excited about this one. It’s a little too simple for my taste, and Isperia, Supreme Judge’s effect is good card draw but there aren’t enough specific payoffs to make it feel like the essential commander for this deck.
The commander for First Flight is Isperia, Supreme Judge, and this judge reigns supreme. All these decks have very simple strategies similar to the old planeswalker starter decks since they’re meant to introduce players to the game.
Your goal here is to get flying creatures out and buff them with cards like Gravitational Shift and Favorable Winds. Isperia provides decent card draw once it’s out and there are also cards like Staggering Insight that help with this. There are some counterspells and removal that give this deck a bit of a control subtheme, but it doesn’t lean too heavily on it.
There are several cards in the deck that players can use to try and get their opponents to attack them, like Angler Turtle and Bident of Thassa. This is helpful with Isperia, Supreme Judge on the board because it can draw you a good number of cards.