Everything in the Chaos Incarnate Commander deck: all 100 cards with current prices, what the deck is worth against the sealed price, the 0 new cards, and whether it is worth buying.
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
I think Chaos Incarnate makes Starter Commander games a lot more fun for players. Forcing players to attack speeds games up and prevents stalemates that are likely to bore new players. Cards like Chaos Warp can also lead to fun and unexpected moments that liven things up.
I think this precon holds up pretty well against other decks in Starter Commander. It has a decent number of answers and goad abilities to help point big threats at other players. I do think a lot of effects in this deck might come off as scary to new players, so whoever grabs Chaos Incarnate might get early experience with being hated off the table.
Kardur, Doomscourge helms Chaos Incarnate. While there are some chaos cards, the idea behind the deck is more of just to make stuff happen. There’s a bit of goading, some direct damage spells meant to punish other players, and a few true chaotic cards like Explosion of Riches and Wildfire Devils.
The deck’s strategy is to use cards like Spiteful Visions and Kaervek the Merciless to chip away at your opponents’ life totals. Kardur’s ability can also help with this since it spreads damage out across all your opponents on a somewhat consistent basis. The damage doubler payoff in Dictate of the Twin Gods is one that gives the game some real momentum.
Goading your opponents’ creatures is a good way to make sure that they continue to deal damage to one another and keeps them from attacking you. You can use cards like Deadly Tempest and Rakdos Charm to close things out once you’re up on life.