Everything in the Divine Convocation Commander deck: all 100 cards with current prices, what the deck is worth against the sealed price, the 10 new cards, and whether it is worth buying.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance, haste Whenever you cast another spell that has convoke, scry 2, then draw a card.
This deck will play synergistically out of the box, but it fails to check a few categories. It’s not easy to upgrade because there isn’t a huge offering of convoke cards in Jeskai colors (52 total, including the ones already in the deck). The theme is so specific that cards like Kasla, the Broken Halo don’t fit anywhere outside the deck, and the power level of the individual cards here is much lower than the rest.
Despite these faults this precon has decent reprint value, some cool new cards, and a fresh take on a classic mechanic.
If you’re looking to upgrade Divine Convocation, look no further.
Divine Convocation is a Jeskai convoke deck looking to flood the board with cheap creatures and tap them to cast large convoke spells. There’s a light token theme, which fits naturally with convoke, as well as some Twiddle shenanigans meant to play into the tapping and untapping nature of the deck.
Kasla, the Broken Halo is all about convoke and… well, that’s just about it. It pays you off for casting other convoke spells and even has convoke itself, which is a nice way to ramp it out early and mitigate commander tax late. The alternative commander is Saint Traft and Rem Karolus, another convoke payoff that wants to be tapped and untapped multiple times per turn. They’re both fun rewards for filling a deck full of convoke spells, but Kasla’s a clear winner for me.
The strategy offers trickier gameplay than the previous decks. You want to spend the early turns putting as many bodies out on board as possible, then you want to start convoking with those creatures. There are a lot of “gotcha!” instants here like Chant of Vitu-Ghazi and Ephemeral Shield, so the deck rewards being proactive early and reactive late. Convoke also allows you to play certain spells while tapped out, so it can catch opponents off guard.
Unfortunately, the card quality is notably weaker here than the other decks. It’s light on wincons, instead opting to take the go-wide approach with tokens. The high-end convoke payoffs are fairly weak and fragile creatures like Seraph of the Masses and Flight of Equenauts. I also find it disappointing that the deck has so many filler commons and uncommons from the main MOM set, eight in total.