Everything in the Abzan Armor Commander deck: all 100 cards with current prices, what the deck is worth against the sealed price, the 10 new cards, and whether it is worth buying.
Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {3}, {T}, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
The value’s good enough to justify the purchase, but Abzan Armor is going to be a mixed bag for players. If you’re just looking for the most unique precon experience, this is it. But if you’re going for pure power or something a little more universally applicable to your collection, a “defenders” theme isn’t the way to go. While my personal bias leads to liking this deck way more than I probably should, I’d say it’s evenly in the middle as far as deck theme goes. That said, it is a nice antithesis to the Mardu Surge precon, so it could make for a nice in-pod rivalry.
Abzan Armor is another grindy deck, and it carries the most novel theme of the bunch: toughness-matters. This is a “walls” deck focused on high-toughness defenders, using cards that weaponize your cheaply-statted, large-ended creatures and crush opponents out of nowhere. It feels almost like a combo deck in that regard, though anyone who’s played with or against Arcades, the Strategist will know what’s up.
Felothar the Steadfast is the face commander, and it demonstrates what Doran, the Siege Tower looks like after years of power creep. It’s the perfect defender enabler, and it has a chunky card draw ability tacked on. Betor, Ancestor's Voice didn’t get the memo and is working with some lifegain / life loss theme that was also tossed in here to make this feel more like an Abzan precon. This is a Felothar deck 100%.
Notably, this deck also features Ikra Shidiqi, the Usurper and Sidar Kondo of Jamuraa, so there’s a partner pairing you could use to lead the deck if you’d prefer.
My upgrade focuses on fixing the first three flaws; I could write a full article expounding on the failures of WotC mana bases and how to fix them, but I don’t have space for it here so I’ll simply say any untapped lands you can squeeze in will improve the deck.
Draftsim's upgrade guide makes 17 changes to this deck. The first picks (hover for the card):