The 34 Worst and Most Useless Magic Cards Ever Printed
Magic has so, so many great cards. But there’s a dark side to Magic full of awful, putrid, rotten card designs. Ready to see how the worst cards in the game rank?
Read moreMagic has so, so many great cards. But there’s a dark side to Magic full of awful, putrid, rotten card designs. Ready to see how the worst cards in the game rank?
Read moreBurn is a decidedly red effect, with red cards like Lightning Bolt and Fireball defining redโs identity in Magicโs very first set, Alpha. Burn spells arenโt just for burn decks, and many burn cards find their home outside of them.
Read moreMTG is a world rich with lore. A major part of this lore is the mana that flows through the multiverse, passing through the รther and flowing into the planes via their leylines. Today, I’ll be talking about the combinations of mana colors...
Read moreAnybody whoโs been on the business end of a Thoughtseize or Liliana of the Veil understands how powerful discard effects can be. Commanders built around these effects can be some of the most obnoxious in the game.
Read moreMost Golgari planeswalkers follow the classic black planeswalker pattern of having creature removal and condiitonal draw as their main abilities, with a nod towards their green identity in other forms.
Read moreToday, we’re diving into the wild world of cards that love to break the rules, sticking their tongues out at the restrictions that bind them. You know, those sneaky little rascals that refuse to play by the usual deck-building conventions...
Read moreStorm is a notoriously broken mechanic, but one that keeps peeking its way into card designs lately. Which storm cards are just fine, and which are utterly broken?
Read morePump spells are one of the most common kinds of cards, strategies, and abilities, and theyโre a key strategy for creature decks in Constructed and Limited. Token decks love mass pumps and the ultra competive decks want low-cost instants and...
Read moreFast mana can create an environment where some players accelerate their game plan to an overwhelming degree, disrupting the balance and enjoyment for others. It’s an essential in Magic’s most powerful formats.
Read moreRunning 5-color cards gives the best of all worlds when building Commander decks. Sometimes youโre limited to what cards you can use with a 2-color or 3-color commander, but not with 5-color cards!
Read moreEvery color combination in Magic does something unique, but none do creature decks quite like Gruul. It has one clear strategy that can function without those things: playing huge creatures.
Read moreEdgar Markov has long held boogeyman status in Commander thanks to its formidable eminence ability. Iโm here with a list of powerful cards that work well with Edgar and related themes to help you get started!
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