The 15 Best Crabs in Magic Ranked
There have been some good crabs in Magic. What would Dimir Rogues have been without the groan-inducing 1-drop of Ruin Crab on turn 1?
Read moreThere have been some good crabs in Magic. What would Dimir Rogues have been without the groan-inducing 1-drop of Ruin Crab on turn 1?
Read moreBant commanders have a reputation for being powerful value engines. Chulane, Teller of Tales is no exception, and might even define this rule.
Read moreToday we’re going to cover one of the most unique creature types in Magic’s history, with only five creatures to date and a slew of unexplored lore: the Nephilim. Let’s get started!
Read moreLand-based strategies are one of my all-time favorites in Commander. Jund is a color combo that can employ this strategy particularly well to make a good land-based soup and also supplies you with one of the strongest commanders in this field...
Read moreWhen I was first learning to play Magic last millennium, the first “combo” I figured out was to drop a Lure onto the Craw Giant I pulled from one of my Chronicles boosters. This interaction, which relied on the rampage ability, was the beginning...
Read moreDuring the times of the Norse, warriors would boast of their great achievements as they sat by campfires over food. To incorporate that same flavor into Kaldheim, we have the boast mechanic.
Read moreI didn’t really play Draft during Conspiracy’s format, but I still regret not playing a Conspiracy Draft when I had the chance. One of the things that fuels that regret so much are conspiracy cards.
Read morePreparing for the Alchemy portion of the Neon Dynasty Set Championship was an exercise in solving a puzzle with incomplete information. What if we combined the successful top end of the Orzhov Sewer deck with an aggressive lower curve? Enter...
Read moreToday I have a quick rundown on the art of cutting cards for you, an important skill for every drafter to have. I’ll show you this by going through an example deck in detail and arriving at the final 40 together.
Read moreStorm demands a deck completely built around itself, dominates the strategies of all players in the match, and has a massive reward for playing it properly. It works like no other mechanic in the game.
Read moreI chose to use the pandemic to build a few Commander decks for when I was allowed back out into society. One build that I really wanted to do was shrines. The deck needed a revamp, so here we are!
Read moreAzorius Control has been a powerful archetype for longer than I’ve been playing Magic. So today let’s take a deep dive into it and how it works in Pioneer.
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