Tempest Spoilers and Set Information
Tempest was one of the first sets that I remember buying booster packs for. Not interested in the money cards, I fondly remember the common themes, which were more abundant as I bought more packs.
Read moreTempest was one of the first sets that I remember buying booster packs for. Not interested in the money cards, I fondly remember the common themes, which were more abundant as I bought more packs.
Read moreRamping is one of the strongest things you can do in Magic. Playing ahead of the mana curve gives you a massive lead over your opponents and can snowball a game in your favor. Effectively playing on turn 5 while your opponents are stuck on turn 3...
Read moreAll Will Be One has brought us plenty of callbacks to Mirrodin and New Phyrexia. One of these is a cycle of Twilight cards at rare, one in each color with an X in the casting cost, doing something extra special when X is five or more.
Read morePhyrexia: All Will Be One gave us a few cycles of cards, one of them being the Dominus cycle. These mythic creatures’ doubling abilities are incredible strategy accelerators, and they even make great commanders to build around. Whatever your...
Read moreSkullbombs are going to be a role player in the Limited format of All Will Be One, and they’re likely to crop up in Cubes and some Constructed decks if their Spellbomb predecessors are anything to go by.
Read moreI don’t know about you, but I love love. Don’t you just love love? It’s a quintessential human emotion, whether it’s love for your friends, family, romantic partner(s), or that one hot rival that has something you want.
Read moreThe best part of any story is its villains, and boy does Magic have its share. The best villain that Magic has had in its almost 30-year history is without a doubt Phyrexia.
Read moreThe Power 9 are Magic’s most iconic group of cards. These nine cards were first printed in Alpha and Beta and have gone on to become some of the game’s most iconic cards thanks to how absurdly powerful they are.
Read moreWhen Wizards announced Adventures in the Forgotten Realms, players were hyped to see classic D&D heroes and baddies get the Magic treatment. Some character adaptations failed to live up to expectations, but the dragon queen Tiamat made a...
Read moreWalls are one of the simplest creature types in Magic that have stuck around since the beginning of the game. The creature type has a few distinct characteristics: low power, high toughness, and the defender keyword forcing them to play...
Read moreThe Prismari college of Strixhaven teaches its students to be wild and passionate, putting red’s flair for the dramatic front and center, enhanced by a level of precision capable only from blue’s slice of the color pie. It’s about being flashy...
Read moreFlanking is an old mechanic from a time where creature combat wasn’t such a huge part of MTG like it is today. Today I’m taking a deep dive into the mechanic and everything you need to know.
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