The Ultimate Guide to Innistrad: Midnight Hunt Draft
Itโs time for the ultimate Innistrad: Midnight Hunt draft guide. This is my attempt to cover everything I can about this new, awesome format. Letโs just jump right in!
Read moreItโs time for the ultimate Innistrad: Midnight Hunt draft guide. This is my attempt to cover everything I can about this new, awesome format. Letโs just jump right in!
Read moreGreetings wizards, witches, and warlocks! On todayโs magical venture Iโll be examining four different pre-built decks that WotC intends to serve as an easy lead into the Pioneer format. But are these decks worth your money? Should you just skip...
Read moreInnistrad: Midnight Hunt has promised a new experience that is both fresh and nostalgic. Itโs a second return to a beloved plane, and the beginning of a new Standard format. Magic players have a lot to explore with this set as Midnight Hunt is...
Read moreHey, you got Jumpstart in my Historic Masters set! WotC has decided to pull a strange gambit on the Magic community by introducing a massive new set that mixes last summerโs Jumpstart experience with a โHistoric Mastersโ feel to introduce more...
Read moreAs Magicโs first foray into another universe, Adventures in the Forgotten Realms is a very unique thematic set. Long-time D&D fans will enjoy many references to characters, monsters, and spells that theyโve played with. In terms of draft...
Read moreAs all MTG players know, you โtapโ your lands to cast your spells and โtapโ your creatures to attack your opponent. Lands and creatures that havenโt yet been tapped are โuntapped.โ Though such lingo is likely second nature to everyone with me...
Read moreGreetings! Our time is short, as unfortunately Modern Horizons 2 will be gone from MTGO on July 8. So itโs vital that I quickly impart all of my hard-fought knowledge to you, as there isnโt much time left for you to use it. Well, unless youโre...
Read moreAs you probably know being a reader of ours and most likely a frequent Limited player, 17 is the industry standard for lands played in 40-card formats. But why is this, and when should you play more or less than 17 lands?
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