Secret Lair Brings Iconic PlayStation Characters to the Commander Table
The PlayStation Secret Lairs are dropping 10 new commanders on our lap in late October, and they’ve got some pretty powerful and inspired designs.
Read moreThe PlayStation Secret Lairs are dropping 10 new commanders on our lap in late October, and they’ve got some pretty powerful and inspired designs.
Read moreZinnia takes as a board of harmless 1/1s and quickly grows it into an overwhelming army that snowballs out of control, and here we look at the main game plan, the creatures that fuel it, and even a few alternative builds you can try.
Read moreMagicย is full of powerful mechanics worth building an EDH deck around. But, if youโre going all-in on a keyword ability or ability word, landfall is one of the best choices.
Read moreCommon legends use to be a bit of an oddity, and the ones we’ve had floating around were never all that good. But Universes Beyond is changing the game for common commanders.
Read moreNorman Osborn has crept into the #1 spot for Spider-Man commanders, partly due to just how well-positioned it is in competitive EDH.
Read moreBuild arounds donโt just fit into a strategy; they pull your deck in a unique direction and reward you for leaning into their strengths. And these are the best ones for Commander.
Read moreSome people want to watch the world burn. Others are content with setting their Magic: The Gathering opponents ablaze. Itโs a strategy thatโs been quite literally burned into the framework of the game since the day Lightning Bolt was printed.
Read moreBlue and white often have a strong tempo, evasion, or control theme, but Azorius precons have explored some more unconventional themes for the color pair.
Read moreHow can you exploit a card type as powerful as artifacts in Commander? The best way is to seed a legend in your command zone that cares about artifacts explicitly.
Read moreInfect is a very powerful archetype to play in Commander. Instead of having to deal 40 damage or mill 90+ cards to take out one opponent, you only need to give them 10 poison counters. This makes infect one of the quickest and nastiest ways to...
Read moreMagic’s Head Designer Mark Rosewater confirmed yesterday that Slivers are coming back.
Read moreFour mana seems to be the threshold where Wizards feels comfortable printing powerful mana or card draw engines. This isn’t to say that commanders that cost less than 4 are bad, but 4-mana commanders just have a noticeable power bump over...
Read more